Phyma
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ffaa195fe5
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Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
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2017-06-08 15:31:51 +02:00 |
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PabstMirror
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c4d2383005
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Increase blood bag flow rate for basic medical (#4306)
* Change blood bags
- Increase flow rate for basic medical
- Don't queue bags
* change to ivBags, reset var on init / fullHeal
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2016-09-01 12:46:08 +02:00 |
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Glowbal
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6657bde921
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Change basic medical to use advanced medical injury system
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2016-06-13 12:18:56 +02:00 |
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Glowbal
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3ba2396db7
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Change minor clean up of handleUnitVitals
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2016-06-13 02:11:21 +02:00 |
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commy2
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da70854568
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manual merge
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2016-05-18 11:48:27 +02:00 |
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commy2
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467075ad67
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replace timePFH with CBA_missionTime
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2016-03-02 11:01:39 +01:00 |
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esteldunedain
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21d4939abb
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Optimize the computation of tourniquet pain. Fix pain not being able to decrease when above 10
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2016-02-28 22:08:59 -03:00 |
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esteldunedain
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35e13d5357
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Fixes
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2016-02-28 20:55:05 -03:00 |
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esteldunedain
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bbb84ec7d1
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Move the tourniquet loop to handleUnitVitals. Makes the tourniquet pain compatible with swapping localities
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2016-02-28 20:50:28 -03:00 |
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commy2
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a9ebcf8543
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fix setVariable and getVariable capitalization
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2015-11-30 17:27:09 +01:00 |
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commy2
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b3950bd7f0
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fix forEach capitalization
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2015-11-30 17:23:48 +01:00 |
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commy2
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2b05f6f451
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fix isNil capitalization
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2015-11-30 17:22:16 +01:00 |
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commy2
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34d351c652
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fix exitWith capitalization
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2015-11-30 17:14:05 +01:00 |
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ViperMaul
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4c0c7bc290
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debug change
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2015-09-04 10:21:10 -07:00 |
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ViperMaul
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813e54a668
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Fixing Debug for object variable hasPain
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2015-09-04 07:37:20 -07:00 |
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ViperMaul
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89b0c05929
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Fixed a debug statement.
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2015-09-03 13:17:59 -07:00 |
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ViperMaul
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6d28214287
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Add some debug values.
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2015-09-03 08:18:37 -07:00 |
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Glowbal
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ce42f5864f
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fix #2155
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2015-08-29 22:53:08 +02:00 |
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jokoho48
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d09ca9ec8b
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Code Cleanup Medical Module (Part 1).
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2015-08-22 16:25:10 +02:00 |
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Glowbal
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a4d5d9cb27
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Possible improvement for handling minor levels of pain in advanced medical
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2015-07-30 17:43:52 +02:00 |
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jaynus
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c924baefd7
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All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
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2015-05-21 09:42:44 -07:00 |
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Glowbal
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2b1468db24
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Added pain suppression instead of removal
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2015-05-20 17:15:22 +02:00 |
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PabstMirror
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39bc7d06be
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Use PFEH array instead of setVariable
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2015-05-15 02:15:03 -05:00 |
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PabstMirror
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8abd3c1fef
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Calculate vitals interval on first run
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2015-05-14 22:16:44 -05:00 |
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KoffeinFlummi
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53835605ea
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Merge remote-tracking branch 'origin/master' into basic-med-options
Conflicts:
addons/medical/functions/fnc_getBloodLoss.sqf
addons/medical/functions/fnc_handleDamage_basic.sqf
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2015-05-01 01:25:16 +02:00 |
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KoffeinFlummi
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fd152c580b
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Merge branch 'master' into basic-med-options
Conflicts:
addons/medical/ACE_Settings.hpp
addons/medical/functions/fnc_setUnconscious.sqf
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2015-04-30 18:39:33 +02:00 |
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PabstMirror
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eb5af0cd89
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Medical Private Variables
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2015-04-30 01:17:26 -05:00 |
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Glowbal
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a854b90b00
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Increased level at which a lot of blood message gets shown in basic medical
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2015-04-28 22:19:30 +02:00 |
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Glowbal
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f606c24854
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fixes #901
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2015-04-28 20:47:11 +02:00 |
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Glowbal
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c38fe384e3
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added default values for getvar's
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2015-04-28 19:30:35 +02:00 |
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KoffeinFlummi
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74ca85cbd9
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Change getBloodLoss to expect an array
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2015-04-22 22:36:41 +02:00 |
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Glowbal
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b333e6e662
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Keep units longer unconscious, instead of quickly fading in/out
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2015-04-17 20:40:24 +02:00 |
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PabstMirror
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6e077de829
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Medical - Use default value instead of 0 for getVar
#683 - should prevent people getting knocked out from any damage source
if the variables are undefined
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2015-04-17 12:13:23 -05:00 |
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KoffeinFlummi
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71b19b4621
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Remove duplicate bleeding code
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2015-04-14 20:40:38 +02:00 |
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Glowbal
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147bb92541
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Added setting to disable variable sync (recommended on)
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2015-04-05 20:23:07 +02:00 |
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Glowbal
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7ffd690a71
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Changed: IVs are now synced and medics can see a unit is receiving an IV
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2015-04-05 20:11:54 +02:00 |
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PabstMirror
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048be00a0f
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Medical - QGVAR(isUnconscious) -> "ACE_isUnconscious"
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2015-03-26 15:47:08 -05:00 |
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Glowbal
|
15edb0bff2
|
fixes
|
2015-03-22 23:24:24 +01:00 |
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Glowbal
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4bcfd1a0ba
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Merge branch 'master' into medical-advanced
Conflicts:
addons/medical/functions/fnc_handleUnitVitals.sqf
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2015-03-21 14:54:37 +01:00 |
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KoffeinFlummi
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75517f7ce4
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Replace setDamage with setDead
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2015-03-21 14:40:23 +01:00 |
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Glowbal
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7c30127ffb
|
Disabled unimplemented medical systems
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2015-03-21 10:55:40 +01:00 |
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KoffeinFlummi
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99899d6562
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Move advanced bloodloss handling to advanced
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2015-03-15 03:26:10 +01:00 |
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KoffeinFlummi
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4cc1b08196
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Add basic bleeding
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2015-03-15 03:26:00 +01:00 |
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KoffeinFlummi
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77ae997993
|
Don't handle unit vitals when game is paused
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2015-03-15 01:48:50 +01:00 |
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KoffeinFlummi
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809f6754cc
|
Add pain & painkiller reduction over time
|
2015-03-12 07:33:44 +01:00 |
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Glowbal
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c7edd83296
|
Improvements made for airway implementation
|
2015-03-08 15:58:35 +01:00 |
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Glowbal
|
784a5e9fcb
|
Synchronizing of vital values across the net every 10-25 seconds
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2015-03-08 13:56:24 +01:00 |
|
Glowbal
|
f322884176
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Added medical settings module
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2015-03-06 22:54:44 +01:00 |
|
Glowbal
|
5b507ed9f5
|
Combined medium and advanced into one, with options to turn on other features.
Changed wounds for a more diverse variation.
Added handleDamage caching for advanced.
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2015-02-13 22:55:13 +01:00 |
|
Glowbal
|
a609d00730
|
Implemented a setDead function. Allows for interception of all kills and using a revive script instead.
Added playInjuredSound for damaged units.
Fixed some mistakes with variable names.
|
2015-02-08 13:18:08 +01:00 |
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