Commit Graph

57 Commits

Author SHA1 Message Date
Phyma
ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
c4d2383005 Increase blood bag flow rate for basic medical (#4306)
* Change blood bags

- Increase flow rate for basic medical
- Don't queue bags

* change to ivBags, reset var on init / fullHeal
2016-09-01 12:46:08 +02:00
Glowbal
6657bde921 Change basic medical to use advanced medical injury system 2016-06-13 12:18:56 +02:00
Glowbal
3ba2396db7 Change minor clean up of handleUnitVitals 2016-06-13 02:11:21 +02:00
commy2
da70854568 manual merge 2016-05-18 11:48:27 +02:00
commy2
467075ad67 replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
esteldunedain
21d4939abb Optimize the computation of tourniquet pain. Fix pain not being able to decrease when above 10 2016-02-28 22:08:59 -03:00
esteldunedain
35e13d5357 Fixes 2016-02-28 20:55:05 -03:00
esteldunedain
bbb84ec7d1 Move the tourniquet loop to handleUnitVitals. Makes the tourniquet pain compatible with swapping localities 2016-02-28 20:50:28 -03:00
commy2
a9ebcf8543 fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
commy2
b3950bd7f0 fix forEach capitalization 2015-11-30 17:23:48 +01:00
commy2
2b05f6f451 fix isNil capitalization 2015-11-30 17:22:16 +01:00
commy2
34d351c652 fix exitWith capitalization 2015-11-30 17:14:05 +01:00
ViperMaul
4c0c7bc290 debug change 2015-09-04 10:21:10 -07:00
ViperMaul
813e54a668 Fixing Debug for object variable hasPain 2015-09-04 07:37:20 -07:00
ViperMaul
89b0c05929 Fixed a debug statement. 2015-09-03 13:17:59 -07:00
ViperMaul
6d28214287 Add some debug values. 2015-09-03 08:18:37 -07:00
Glowbal
ce42f5864f fix #2155 2015-08-29 22:53:08 +02:00
jokoho48
d09ca9ec8b Code Cleanup Medical Module (Part 1). 2015-08-22 16:25:10 +02:00
Glowbal
a4d5d9cb27 Possible improvement for handling minor levels of pain in advanced medical 2015-07-30 17:43:52 +02:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
Glowbal
2b1468db24 Added pain suppression instead of removal 2015-05-20 17:15:22 +02:00
PabstMirror
39bc7d06be Use PFEH array instead of setVariable 2015-05-15 02:15:03 -05:00
PabstMirror
8abd3c1fef Calculate vitals interval on first run 2015-05-14 22:16:44 -05:00
KoffeinFlummi
53835605ea Merge remote-tracking branch 'origin/master' into basic-med-options
Conflicts:
	addons/medical/functions/fnc_getBloodLoss.sqf
	addons/medical/functions/fnc_handleDamage_basic.sqf
2015-05-01 01:25:16 +02:00
KoffeinFlummi
fd152c580b Merge branch 'master' into basic-med-options
Conflicts:
	addons/medical/ACE_Settings.hpp
	addons/medical/functions/fnc_setUnconscious.sqf
2015-04-30 18:39:33 +02:00
PabstMirror
eb5af0cd89 Medical Private Variables 2015-04-30 01:17:26 -05:00
Glowbal
a854b90b00 Increased level at which a lot of blood message gets shown in basic medical 2015-04-28 22:19:30 +02:00
Glowbal
f606c24854 fixes #901 2015-04-28 20:47:11 +02:00
Glowbal
c38fe384e3 added default values for getvar's 2015-04-28 19:30:35 +02:00
KoffeinFlummi
74ca85cbd9 Change getBloodLoss to expect an array 2015-04-22 22:36:41 +02:00
Glowbal
b333e6e662 Keep units longer unconscious, instead of quickly fading in/out 2015-04-17 20:40:24 +02:00
PabstMirror
6e077de829 Medical - Use default value instead of 0 for getVar
#683 - should prevent people getting knocked out from any damage source
if the variables are undefined
2015-04-17 12:13:23 -05:00
KoffeinFlummi
71b19b4621 Remove duplicate bleeding code 2015-04-14 20:40:38 +02:00
Glowbal
147bb92541 Added setting to disable variable sync (recommended on) 2015-04-05 20:23:07 +02:00
Glowbal
7ffd690a71 Changed: IVs are now synced and medics can see a unit is receiving an IV 2015-04-05 20:11:54 +02:00
PabstMirror
048be00a0f Medical - QGVAR(isUnconscious) -> "ACE_isUnconscious" 2015-03-26 15:47:08 -05:00
Glowbal
15edb0bff2 fixes 2015-03-22 23:24:24 +01:00
Glowbal
4bcfd1a0ba Merge branch 'master' into medical-advanced
Conflicts:
	addons/medical/functions/fnc_handleUnitVitals.sqf
2015-03-21 14:54:37 +01:00
KoffeinFlummi
75517f7ce4 Replace setDamage with setDead 2015-03-21 14:40:23 +01:00
Glowbal
7c30127ffb Disabled unimplemented medical systems 2015-03-21 10:55:40 +01:00
KoffeinFlummi
99899d6562 Move advanced bloodloss handling to advanced 2015-03-15 03:26:10 +01:00
KoffeinFlummi
4cc1b08196 Add basic bleeding 2015-03-15 03:26:00 +01:00
KoffeinFlummi
77ae997993 Don't handle unit vitals when game is paused 2015-03-15 01:48:50 +01:00
KoffeinFlummi
809f6754cc Add pain & painkiller reduction over time 2015-03-12 07:33:44 +01:00
Glowbal
c7edd83296 Improvements made for airway implementation 2015-03-08 15:58:35 +01:00
Glowbal
784a5e9fcb Synchronizing of vital values across the net every 10-25 seconds 2015-03-08 13:56:24 +01:00
Glowbal
f322884176 Added medical settings module 2015-03-06 22:54:44 +01:00
Glowbal
5b507ed9f5 Combined medium and advanced into one, with options to turn on other features.
Changed wounds for a more diverse variation.
Added handleDamage caching for advanced.
2015-02-13 22:55:13 +01:00
Glowbal
a609d00730 Implemented a setDead function. Allows for interception of all kills and using a revive script instead.
Added playInjuredSound for damaged units.
Fixed some mistakes with variable names.
2015-02-08 13:18:08 +01:00