Commit Graph

40 Commits

Author SHA1 Message Date
johnb432
b6e9cabc34
Cargo & Dragging - Disable UAV AI when being dragged, carried or cargo (#10100)
* Disable UAV AI when being dragged, carried or cargo

* Update addons/common/functions/fnc_disableAiUAV.sqf

* Improve dragging/carrying conditions, fixed duplicate JIP
2024-07-22 08:38:39 +02:00
johnb432
ee0e947611
General - Use ace_common_fnc_isAwake where possible (#10098)
* Use `ace_common_fnc_isAwake` where possible

* Revert bad change
2024-07-02 12:38:14 -07:00
johnb432
a8ed533004
Dragging - Minor code cleanup (#9859)
* Dragging minor code cleanup

* Update fnc_startCarryPFH.sqf

* Revert UAV changes
2024-03-26 09:50:21 -03:00
Grim
f35f872963
Dragging - Prevent carrying crewed static weapons (#9491)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-10-23 19:21:50 +02:00
johnb432
11664b0040
Dragging - Improve featureCamera handling (#9389)
* Update XEH_postInit.sqf

* Update XEH_postInit.sqf

* Update XEH_postInit.sqf

* Different approach

* Updated to new script_component

* fix variable lookup

---------

Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2023-09-19 23:56:20 -04:00
jonpas
742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
johnb432
dbe372cb48
Dragging - Improve code (#9271)
* Code cleanup

* Moved keybinds to initKeybinds.sqf

* Update addons/dragging/initKeybinds.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/dragging/functions/fnc_carryObject.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/dragging/functions/fnc_getWeight.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Rephrasing and adjustments for dragging

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-24 02:07:37 +03:00
Grim
e5dc124fe8
Dragging - Add additional weight checks on inventory modification (#9225)
* Allow run when carrying light-weight objects

* Use global var instead of macro

* add weight check, improve getWeight & conditions

* changes from review

* changes from review - postInit

* add param to ignore PhysX mass

* add settings

* BI issue tracker in comment

* change defaults, remove overweight setting

* remove public variable

* setting name changes

* updating case in statusEffect_addType

* move to XEH

* derp

* Add some extra checks for closed events

* Update XEH_postInit.sqf

* conditions

---------

Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-22 06:30:40 +03:00
Dystopian
7687429b82
Fix keyhandler removing when drop (#8443) 2021-09-18 11:06:01 -05:00
Serg Vergun
3827178606
Remove 4th never used parameter (#8342) 2021-08-03 13:06:12 -05:00
Dániel Boros
af54808f67
Dragging - Add new dragging animations (#7950)
* New custom animation added

* Adjusted CfgMoves and the script components

* New drop animation and key handler

* CBA settings and new ManActions added

* Adjustments to the drop animation

* Added translations and fixed some stuff

* Update CfgMovesBasic.hpp

* Fix translations

Co-authored-by: Elgin675 <elgin675@hotmail.com>
Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com>

* Use the same key to drop object

* Update addons/dragging/stringtable.xml

Co-authored-by: Jo David <github@jonathandavid.de>

* Fix French translation

Co-authored-by: Elgin675 <elgin675@hotmail.com>

* Lower the weapon accuracy of the drag animations

* Removed auto-switch to handgun

* Update fnc_startDrag.sqf

 - Holding a launcher breaks the firing animation.
 - Now the unit has to hold either a primary weapon or handgun.

* Handle the unit's current weapon

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>

* Update addons/dragging/functions/fnc_handlePlayerWeaponChanged.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/dragging/initSettings.sqf

Co-authored-by: Elgin675 <elgin675@hotmail.com>
Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com>
Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-04-20 13:33:58 +02:00
jonpas
6522dba87e
Dragging - Fix mass synchronization (#8071)
* Dragging - Fix mass synchronization

* Cleanup redundant argument
2021-01-20 14:49:38 -06:00
BaerMitUmlaut
54086bb2ef
Fix being stuck dragging when in combat pace (#7617) 2020-04-03 18:28:14 -05:00
commy2
5277bc083b fix a macro 2019-03-24 09:41:36 +01:00
commy2
6ac2906aba setMass method to disable collisions 2019-03-24 09:26:00 +01:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dystopian
36b61fdb6e Block adv. throwing when player is busy (#5534)
* Add throw blocking status effect

* Add concertina_wire and tripod support

* Add launcher in hands support

* Disable effect sending more than once

* Fix EFUNC using, add trace

* Disable vanilla throw blocking

* Improve status handling

* Fix rearm status key
2017-12-07 11:26:21 -06:00
jonpas
711e1fc026 Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) (#5521)
* Fix Magazine Repack underwater - fix #5513
Also prevent common goKneeling function underwater

* Fix loading patients underwater - fix #5515

* Fix load object underwater

* Fix take nozzle on jerry can underwater

* Fix refuel underwater conditions further

* Use isTouchingGround, Make refuel semi-compatible
 reports false if head is out of the water, we want true even if we are not diving

* Less interact exceptions duplication

* Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround

* Fix condition

* Support dragging underwater
No carrying due to animation timing issues and other misc things

* Allow Medical Legs SelfActions underwater

* Fix fixPosition function underwater (use getPosATL instead of getPos)

* Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
2017-10-01 13:38:11 -05:00
commy2
8a4514f8e7 use a function to do gestures 2016-07-12 16:16:01 +02:00
SilentSpike
90ebf9638b Update common event names to meet new standard 2016-06-04 11:12:56 +01:00
SilentSpike
c4b75160a4 Run event renaming script 2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
PabstMirror
d9eafbdf0f Privates / Headers 2016-01-28 12:52:53 -06:00
Glowbal
c1fa81f28b Fix tabs in sqf files 2015-12-21 17:05:48 +01:00
commy2
a9ebcf8543 fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
commy2
2fe142032e rework modifier key, cleanup sandbags, tripod, ladder, fix #2590 2015-09-26 03:16:55 +02:00
jokoho48
323832474f Code cleanup of Dragging module 2015-08-09 14:53:13 +02:00
Glowbal
66bd7e7e5f fixed #457 2015-04-11 20:32:07 +02:00
commy2
e1b5b96a7e derped the file 2015-03-25 14:09:49 +01:00
commy2
20882ed694 properly remove fake weapon after carrying persons 2015-03-25 14:07:50 +01:00
commy2
655f23b53c start carrying phase 2015-03-24 21:37:27 +01:00
commy2
749352f0a8 animations, onUnconscious events 2015-03-24 19:07:39 +01:00
commy2
1071284010 properly remove fake weapon, fix grabDrag action with fake weapon 2015-03-18 16:55:57 +01:00
commy2
c23c0788f6 tweaks, carry static weapons 2015-03-18 13:36:22 +01:00
commy2
ab39608e4d change height when carrying, fix most cases of floating objects 2015-03-18 01:36:56 +01:00
commy2
5f39cf213b some fixes for MP 2015-03-17 12:20:46 +01:00
commy2
6d868d1bd1 fix collisions when releasing, fix crate fliping in buildings 2015-03-17 11:44:41 +01:00
commy2
fef150cff2 attempt to fix collisions 2015-03-17 00:24:25 +01:00
commy2
2da0eee1e2 add drop dragged object action 2015-03-16 20:09:54 +01:00
commy2
27404fed1b function to drop object, fix position event 2015-03-16 19:25:29 +01:00