Ozan Eğitmen
2a7eb07803
Use modelToWorldVisualWorld ( #8489 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-10 15:37:05 +02:00
10Dozen
f232f84c6c
Add workaround for ballistics shields ( #8418 )
2021-10-07 10:46:56 -05:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
ulteq
5ee1df424d
Minor performance tweaks ( #5796 )
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* Medical_ai - Optimize 'fnc_isInjured'
* Laserpointer - Optimize 'fnc_onDraw'
* Overheating - Skip ground detection if possible
* Overheating - Replace function call with inline code
* Overheating - Nest 'firedEH' abort conditions
* Overheating - Remove duplicate code / Skip function call if possible
* Overheating - Cache energy increment
2017-11-23 11:13:58 +01:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
e6a291bc3b
Remove unit from laser pointer list if laser removed ( #5190 )
2017-05-31 11:31:10 -05:00
jonpas
bc70571765
Use CBA Accessory Functions for Laser mode switching ( #4855 )
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* Use CBA Accessory Functions for Laser mode switching
* Use CBA ACC EH to prevent switching to unusable lzr (#4860 )
* Use CBA ACC EH to prevent switching to unusable lzr
* Re-call CBA_accessory_fnc_switchAttachment
* Require CBA 3.2.0
2017-02-25 17:16:40 +01:00
commy2
97a0624375
Optimize Laserpointer ( #4859 )
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* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
2017-02-10 12:47:08 -06:00
commy2
c390b6c1fc
increase red laser alpha, close #4535
2016-10-11 18:47:52 +02:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
commy2
a08cf69149
tweak size of laserpointer, fix #2975
2015-12-09 22:56:14 +01:00
commy2
1d315bee6f
cleanup laserpointer
2015-11-23 20:52:04 +01:00
Michael Braun
035b3432c5
Merge branch 'master' of https://github.com/acemod/ACE3 into feature/switchToLogMacros
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Conflicts:
addons/common/XEH_postInit.sqf
2015-09-01 08:45:59 +02:00
commy2
e1d683d8dc
laserpointer with new command lineintersectssurface
2015-08-31 17:31:37 +02:00
Michael Braun
5047d4de1c
Switched to ACE_LOG<LEVEL>_# variation
2015-08-26 17:39:44 +02:00
Michael Braun
097506076f
Fixed format usage in macros requiring ARR_# for it to work
2015-08-26 16:48:55 +02:00
Michael Braun
9e10aa86d7
Standardize logging format through ACE_LOG macros
2015-08-26 15:32:54 +02:00
PabstMirror
d7717448fa
#1670 - Laser pointer - pass _brightness to drawFnc
2015-06-18 17:16:53 -05:00
PabstMirror
2efc095c93
Merge branch 'master' into laserPointerSetting
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Conflicts:
addons/laserpointer/XEH_postInit.sqf
2015-06-13 11:02:00 -05:00
ulteq
9b2ebfcbe8
Privates, newline braces, typos
2015-06-13 10:41:19 +02:00
PabstMirror
b960ae5d6b
Optional setting to disable laser pointer system
2015-06-12 00:58:04 -05:00
PabstMirror
1dd34199d6
ASDG- Fail gracefully if attachments not compatible
2015-05-15 22:23:46 -05:00
commy2
b57f731dd0
disable laserpointer inheritance for rhs
2015-05-09 04:59:10 +02:00
Kavinsky
f301491c7a
changed variable name to use QGVAR macro
2015-04-30 23:18:45 +02:00
Kavinsky
b9c1936efc
changed laserpointer to allow 3rd party laser pointers. now there is a new config option for CfgWeapons called ace_laserpointer, number with value 0 no laser, 1 red laser, 2 green laser
2015-04-30 18:51:30 +02:00
commy2
83ce3fa2bd
remove drawline3d
2015-04-14 13:14:37 +02:00
commy2
3da3543381
toggle laser vs ir laser
2015-04-14 00:32:09 +02:00
commy2
b72366f0f6
hide laser beam during day
2015-04-13 22:34:43 +02:00
Nou
6541600d44
Switch everything to use modelToWorldVisual instead of modelToWorld.
2015-04-03 15:26:27 -07:00
Nicolás Badano
5e79970740
Switching nicknames
2015-03-24 01:18:00 -03:00
Nicolás Badano
74bfc31598
laserpointer: various improvements:
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- calculate system of reference vectors to offset the laser start.
- as much stuff as possible calculated in ASL, removing all conversions inside loops.
- halved the distance in which men are searched.
- increased the tolerance when calculating distance.
2015-01-17 23:51:31 -03:00
commy2
8683667d24
add day laser pointer
2015-01-17 23:38:13 +01:00