PabstMirror
a84f59091e
Map - Only add BFT PFEH if enabled and fix missing markers ( #7674 )
2020-04-30 11:40:18 -05:00
Filip Maciejewski
25e212cfa3
Interaction - Show current team color in Team Management menu ( #7650 )
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* Show current team in interaction menu
* Use nametags color for Team Management icon color
* Use nametags color in Join team action icons colors
* Update addons/interaction/functions/fnc_modifyTeamManagementAction.sqf
Co-Authored-By: jonpas <jonpas33@gmail.com>
* Apply suggestions from code review
Co-authored-by: jonpas <jonpas33@gmail.com>
2020-04-30 11:39:03 -05:00
Elgin675
ff252a5bf9
Translations - fix some french keys (blood status and trenches) ( #7670 )
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* Translations: fix some french "blood lost" status
* Translations: fix some french "trenches" keys
2020-04-30 11:37:56 -05:00
TyroneMF
ef7a98a7ee
Documentation - Add Medical Rewrite settings explanations and presets ( #7657 )
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* Update Medical System Document
- Explanations of settings
- Example "Basic" and "Advanced" medical setups.
* Cleanup
- Minor changes to the way certain things were written.
2020-04-28 10:23:06 +02:00
classic
7cc168e1b9
Updated japanese translation ( #7668 )
2020-04-27 11:24:34 -05:00
billw2012
8f1dc1d252
New group side in Leave Group interaction is same as original group side ( #7667 )
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Previously it would be `side player`, now it is `side group player`, which is more consistent (as unit and group sides are not necessarily the same).
2020-04-27 06:22:48 +02:00
PabstMirror
a9a69ac4ff
Headers - Fix function names in examples ( #7663 )
2020-04-25 08:41:45 +02:00
commy2
1d407b314b
fix Unknown name ( #7662 )
2020-04-24 23:59:47 +02:00
PabstMirror
1e2b88f170
Minor RPT cleanup ( #7658 )
2020-04-22 10:05:22 -05:00
PabstMirror
11f1c2b626
Update version.html for ace3.13.2/acex3.5.2
2020-04-22 09:36:04 -05:00
PabstMirror
fea3bcd569
Merge branch 'release-3.13.2'
2020-04-22 09:33:35 -05:00
Jo David
a182a01c47
clear up medical documentation and remove outdated info, add "curated" medical settings ( #7597 )
2020-04-21 11:51:14 -05:00
PabstMirror
a17f108ea8
Prep 3.13.2 Build 49
2020-04-21 11:01:45 -05:00
PabstMirror
b682e8fb6a
Merge branch 'master' into release-3.13.2
2020-04-21 11:01:08 -05:00
Elgin675
123ac52404
Translations - Add French Dragging_RaiseLowerRotate key ( #7656 )
2020-04-21 09:48:53 -05:00
PabstMirror
c824163fff
Prep 3.13.2 - Build 48
2020-04-20 10:51:17 -05:00
PabstMirror
d898b7de81
Merge branch 'master' into release-3.13.2
2020-04-20 10:50:45 -05:00
Jo David
3b15014099
Dragging - Add possiblity to rotate a carried object ( #7640 )
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* Add possiblity to rotate a carried object
* simplify the code by using cba_events_control instead of a custom set variable
* le ACE and don't save frames
2020-04-20 17:45:59 +02:00
PabstMirror
21c927195a
Cargo - Re-enable damage on unloaded tanks ( #7655 )
2020-04-20 17:45:27 +02:00
Elgin675
c4667c896f
French translation: Medical_Damage_Eden_threshold keys ( #7652 )
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STR_ACE_Medical_Damage_Eden_threshold_DisplayName
STR_ACE_Medical_Damage_Eden_threshold_Description
2020-04-19 21:29:01 -05:00
Filip Maciejewski
eb8856e7c5
Vehicles - Configurable speed limiter step ( #7601 )
...
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-Authored-By: Elgin675 <elgin675@hotmail.com>
2020-04-20 02:17:42 +02:00
diwako
142fc1e3de
Medical - Add ability for unit specific damage threshold ( #7455 )
2020-04-20 02:17:13 +02:00
PabstMirror
f0f90ec866
Tools - Add dummy files for check external ( #7600 )
2020-04-19 18:52:59 -05:00
Blutze
217ccce465
Grenades - use correct type for cookoff_enabled, check for AI and variable on vehicle ( #7634 )
...
* check for variable and ai, use correct type
* clean up negations
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2020-04-19 11:30:02 -05:00
PabstMirror
36cbdb301e
Prep 3.13.2 Build 47
2020-04-18 19:25:17 -05:00
Joko
ab989d4c34
Map Gestures - Improve transmit process ( #7646 )
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* simplify map gestures transmit process
* Update addons/map_gestures/functions/fnc_transmit.sqf
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
* Update addons/map_gestures/functions/fnc_transmit.sqf
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
* Update addons/map_gestures/functions/fnc_transmit.sqf
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
* remove setPlayerOwner call
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2020-04-18 19:15:12 -05:00
shukari
4302a944d7
ace_cargoLoaded for zeus module ( #7520 )
2020-04-18 16:14:54 -05:00
jonpas
9bf1d50383
Documentation - Update packages ( #7645 )
2020-04-18 20:19:05 +02:00
jonpas
90a8e5a1d6
Extensions - Fix buffer overflows and Artillery Tables for GCC ( #7641 )
...
* Dynload - Fix buffer overflow
* Fix more buffer overflows
* Fix Artillery Tables compilation for GCC
2020-04-18 12:41:37 -05:00
jonpas
ddff1c3095
Tools - Enable CI HEMTT artifacts ( #7644 )
2020-04-18 19:04:26 +02:00
Vdauphin
82d7980ada
CSW - Add event when deploy weapon succeded ( #7635 )
2020-04-14 09:34:34 -05:00
PabstMirror
fafc597321
CSW - Update 3den config for 1.98 changes ( #7335 )
2020-04-14 09:33:25 -05:00
Rutger "RedBery" Meijering
b3f7de9f0f
Cargo - Fix tankx vehicles receiving water damage when loaded ( #7636 )
...
* Adds tankX simulation type to check for water damage fix
* Changes simulationType to variable
* Update addons/cargo/functions/fnc_loadItem.sqf
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
* Update addons/cargo/functions/fnc_loadItem.sqf
Co-Authored-By: Dystopian <sddex@ya.ru>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: commy2 <commy-2@gmx.de>
Co-authored-by: Dystopian <sddex@ya.ru>
2020-04-14 06:57:11 +02:00
PabstMirror
c4514b3fb3
Reload - Fix check ammo display for empty GL launchers ( #7624 )
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* Reload - Fix check ammo display for empty GL launchers
* Improve display for secondary muzzle
2020-04-10 15:13:55 -05:00
Elgin675
68ef196bcf
Translation fr: fix inaccurate 'ACE_Medical_Fractures_SplintHasEffects' key. ( #7633 )
2020-04-10 15:13:33 -05:00
ace3mod
41cfed9bd2
[Docs] Update component dependencies
...
Automatically committed through CI.
[ci skip]
2020-04-09 03:55:30 +02:00
mharis001
a7260c6974
Magazine Repack - Add inventory context menu action ( #7631 )
2020-04-09 03:52:54 +02:00
javathezone
ee3a721429
Documentation - Fix Mk6 Mortar elevation mistake ( #7630 )
...
* Update mk6mortar.md
* Update docs/wiki/feature/mk6mortar.md
Co-Authored-By: Blutze <37950828+Blutze@users.noreply.github.com>
Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com>
2020-04-08 13:23:48 +02:00
pterolatypus
79ea841eeb
Medical Damage - Determine ammo damage type through config property ( #7608 )
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* Determine ammo damage type through config property
* Tabs
* Add warning when property is missing
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Fixed up inheritance
Some classes were not editable;
changes moved to relevant subclasses instead
* Newlines for readability
* More sensible default value
* Fix mistakes I added
* Update addons/medical_damage/CfgAmmo.hpp
* Pre-cache special values for damage types
* Support # values
For backwards compatibility
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-04-07 21:52:20 -05:00
Filip Maciejewski
64c30a94be
Map - Detect switchable flashlight attachments for map ( #7578 )
2020-04-07 17:48:32 +02:00
Laid3acK
cf3b0467ac
Ballistics - B_50BW_Ball_F updated ( #7572 )
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* 50bw_noformat
* 50bw_noformat
* 50bw_noformat
* 50bw_noformat
* 50bw_noformat
2020-04-06 10:27:39 -05:00
TyroneMF
9c4aef3096
Realistic Names - Add 2D optics ( #7571 )
...
* Add 2D optics to realistic names.
* require ace_optics
2020-04-06 10:23:24 -05:00
jonpas
e4d7583991
Documentation - Add DeTex as Mikero requirement ( #7626 )
2020-04-06 10:10:40 -05:00
pterolatypus
90338fd893
Fix typo in HandleDamage ( #7629 )
2020-04-06 16:05:57 +01:00
PabstMirror
a84af7ba9a
Medical - Improve some error msgs ( #7588 )
2020-04-05 05:01:51 +02:00
jonpas
dd0ca9dc84
Respawn - Add save gear event ( #7607 )
2020-04-04 10:24:59 -05:00
Saborknight
68143cba41
Explosives - Remove "Activate mine" action menu item ( #7622 )
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* Fixed - "Activate mine" action menu item still showing
The "Activate mine" action menu item was still showing, but only after an explosive was set, then diffused.
* Update addons/explosives/config.cpp
Co-authored-by: commy2 <commy-2@gmx.de>
2020-04-04 14:58:10 +02:00
BaerMitUmlaut
54086bb2ef
Fix being stuck dragging when in combat pace ( #7617 )
2020-04-03 18:28:14 -05:00
Rutger "RedBery" Meijering
1f20047410
Rearm - Fix vehicles failing rearm due to case differences ( #7609 )
2020-03-20 17:54:30 +01:00
TWC-Rik
be3d69ff25
Reload Launchers - Improve External Launcher Reload ( #7605 )
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Launchers reloaded by an external player will be instantly loaded since
the external player already has to go through a loading bar.
2020-03-15 21:41:55 +01:00