Commit Graph

190 Commits

Author SHA1 Message Date
Dystopian
96f81f1c9b
Interaction - Add actions based on animations (#6144)
* Add actions based on animations

* Add setting

* Add ability to set items for users

* Add actions for 1.82 changes

Add actions for backpacks, canisters, entrench tool.
Move items and backpack to WeaponHolder.

* Add RHS 0.4.6 ZIL spare

* Update to new standards

* Handle RHS BTR retread system

* Make init faster: move condition to configClasses

* Fix CUP fake anims

* Refactor

* Rework

* Rename init function

* Decrease number of classes to init

* Fix merge mistake

* Apply suggestions from code review

* Updated code for current mod structure

* Multiple fixes & tweaks

- Made anim setting require a mission restart
- Handle more types of items that can be spawned
- Prioritise adding items to inventory and only drop on ground if no inventory space
- Add more position checks to make certain no valid position are present before stopping
- If 1 item was spawned in, it's considered as success
- Disable RHS' wheel replacement only if ace_repair is loaded

* Update CfgVehicles.hpp

* cache config lookup at preStart

* Fix error

* Add text config entry for progress bar title

* Restructure interactions, improved some locations & added interaction to some missing vehicles

* Reverted preInit change

---------

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-10 23:29:50 -05:00
johnb432
4db0f7de24
Interaction - Improve FUNC(switchWeaponAttachment) (#10145)
* Improve swtichWeaponAttachment

* change interact_SWA to use common_SAM (#10176)

* change interact_SWA to use common_SAM

* Directly call

* exit on bad arg

* Update fnc_switchAttachmentMode.sqf

* Minor optimisations

* Cleanup leftover code, use unit instead of target

---------

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/interaction/functions/fnc_switchWeaponAttachment.sqf

* Revert some unnecessary changes

* Remove sound, as it was part of the CBA attachment switching & pass missing parameter

* Add sound back, to indicate new attachment

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-09 14:08:07 -07:00
PabstMirror
e3d8f40538
Interaction - Show all possible modes for an attachment (#8154)
* Interaction - Show all possible modes for an attachement

* Move attach & detach actions under item action

* Remove switching from PIP to regular 2D

* Remove attachment name from attach/detach actions

* Fixed typo in variable name

---------

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-07-27 19:37:33 +02:00
johnb432
37d7c4c544
Interaction - Hide push interaction if target is in ViV cargo (#10127)
Hide push interaction for ViV cargo
2024-07-19 18:26:14 +02:00
johnb432
ee0e947611
General - Use ace_common_fnc_isAwake where possible (#10098)
* Use `ace_common_fnc_isAwake` where possible

* Revert bad change
2024-07-02 12:38:14 -07:00
johnb432
a30afe69b7
Interaction - Disable magazine passing to dead and unconscious units (#10091)
* Disable magazine passing to dead units

* Disable for unconscious units as well
2024-06-28 05:41:04 -07:00
Grim
95b7951919
General - Use variable for checking if medical is enabled (#10063) 2024-06-18 00:07:38 +00:00
johnb432
4cf61a026b
Interact Menu - Use hashmaps for interactions (#9920)
* Use hashmaps for interactions

* Update addons/interact_menu/functions/fnc_splitPath.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Account for case sensitivity

* Update addons/interact_menu/functions/fnc_compileMenu.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/interact_menu/functions/fnc_compileMenuSelfAction.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-05-21 20:18:32 -05:00
johnb432
dce7da60c9
General - Change count to isEqualTo where appropriate (#9921)
count -> isEqualTo
2024-04-06 11:57:08 -07:00
johnb432
8f46ffd8d5
General - Change count to forEach where appropriate (#9890)
count -> forEach

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-04-04 08:15:26 -03:00
Sotirios Pupakis
558849b91c
Interaction - Add door events (#9910)
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2024-04-03 17:47:51 -03:00
ZluskeN
5ca81b7ef3
Interaction - Make magazine passing animation optional (#9875)
* Update fnc_passMagazine.sqf

* Update fnc_passMagazine.sqf

* Update fnc_passMagazine.sqf

* Update addons/interaction/functions/fnc_passMagazine.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

---------

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-03-26 09:50:04 -03:00
Grim
e06c6f7835
General - Replace toLower with toLowerANSI where applicable (#9790)
* General - Replace toLower with toLowerANSI where applicable

* whoops

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/repair/functions/fnc_setHitPointDamage.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/repair/dev/draw_showRepairInfo.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/tagging/XEH_preStart.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/tagging/XEH_preStart.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* comparment -> compartment

* Update fnc_showHud.sqf

* Update fnc_registerObjects.sqf

* Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-03-07 22:08:13 +01:00
BrettMayson
1e404cf85b
General - SQF Improvements (#9698)
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-02-04 14:50:24 -03:00
johnb432
cf8c847811
Interaction - Add crew status check for some vehicle interactions (#9637)
* Added check for crew status

If a one or more passenger in a vehicle are conscious, not captive and hostile to the interacting unit, the interactions (passenger, cargo) will not appear.

* Update fnc_canInteractWithVehicleCrew.sqf

* Update fnc_canInteractWithVehicleCrew.sqf
2023-11-11 09:03:32 -03:00
PabstMirror
6bc5193a79
Tools - Check example funcs in document_functions.py (#9630) 2023-11-08 12:00:05 -06:00
jonpas
742626ff1a
General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Kyle Mckay
e47e18001f
Docs - Update my display name everywhere (#9330)
* Update display name in team

* Update display name everywhere

* order

https://youtu.be/VYycQTm2HrM

---------

Co-authored-by: BrettMayson <brett@mayson.io>
2023-08-17 12:02:17 +02:00
jonpas
43cded706c
Interaction - Use assignTeam instead of deprecated CBA event (#9326) 2023-08-16 14:15:44 +02:00
BaerMitUmlaut
52ed0fc6be
Medical Engine - Prevent automatic unloading of dead or unconscious units (#7959)
* Lock seats of unconscious or dead units

* disable pullOutBody if medical is loaded

* fix undefined var and switch to objectParent

---------

Co-authored-by: Salluci <salluci.lovi@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-22 09:41:20 +03:00
PabstMirror
79925b2f76
Interaction - Fix opening locked doors for GM buildings (#9154)
* Interaction - Fix opening locked doors for GM buildings

Fix #9143

* Update addons/interaction/functions/fnc_openDoor.sqf
2023-04-30 16:56:39 -05:00
mharis001
56df203477
Interaction - Fix handle animation name for carrier doors (#8909) 2022-05-13 00:24:41 -04:00
Serg Vergun
af86109c2b
General - Utilize isNotEqualTo command (#8732)
* Utilize isNotEqualTo command

* fix pr validation
2021-12-18 17:15:32 -06:00
PabstMirror
7bc6fdfa66
Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
Dystopian
0c58d8b20b
Interaction - Add interaction with terrain objects (#8103)
* Add interaction with terrain objects

* Optimize with new commands

* Handle z-position under ground

* Add warning for setting

* Add parentheses to condition

Co-authored-by: jonpas <jonpas33@gmail.com>

* Add comments

* Add parentheses to condition

Co-authored-by: jonpas <jonpas33@gmail.com>

* Add parentheses to condition

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Add replacement configs to dragging

This reverts commit afc5abe6cd.

* Fix validator error and optimize condition

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 14:36:33 -05:00
Seb
88e774c30d
Interaction - Rename group self-interact (#8346)
* Group renaming self interact

* UI base

* Custom UI solution (looks terrible)

* Improve GUI, optimise functions

* Add exitWith return value to fnc_renameGroup

* tabs to spaces

* Small tweaks

* newlines

pre-empting newline gestapo

* input prompt caps

* Implement suggestions

* Remove already inherited value

* Per-side group name handling

* Add same group case sensitive changes.

* Suggestions

- Use ace_common_fnc_displayTextStructured
- Formatting
- Phrasing of strings

* replace spawn with CBA_fnc_execNextFrame

* Update addons/interaction/initSettings.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 12:53:35 -05:00
Serg Vergun
af66a9881c
Interaction Menu - Add triage colors to icons at passengers list (#8366) 2021-10-11 11:51:05 +02:00
Ozan Eğitmen
2a7eb07803
Use modelToWorldVisualWorld (#8489)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-10 15:37:05 +02:00
Dystopian
69c3d2bb65
Add Weapon Attachments interaction (#7706)
* Add Weapon Attachments interaction

* Apply recommended changes

* Format addPEH

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Remove toLower

* Update required CBA version

* Rename category to Accessories

* Change setting var name

* Add setting description

* Fix notification size

* Optimize with new commands

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-03-04 11:43:11 -06:00
Neviothr
75f7ed7532
Utilize isNotEqualTo (#7929)
* Utilize isNotEqualTo

* undo changes to some files

* redo some changes, fix based on @Vdauphin 's comment

* fix validator issues

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
Dystopian
b151148542
Replace canAdd with CBA_fnc_canAddItem (#8012) 2021-02-27 10:26:12 -06:00
PabstMirror
e8693c8db9
Various - Use configOf command for faster lookup (#8100)
* configOf

* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
BaerMitUmlaut
260706cb9f
Fix door opening for buildings with 10+ doors (#7975) 2020-11-02 12:22:53 -06:00
Joko
153644b77a
Reload/Interaction - Fix 2 hemtt ingame errors (#7924)
* fix 2 hemtt ingame errors

* Extract broken calls to function

* Update addons/interaction/functions/fnc_doRemoteControl.sqf

Co-authored-by: Dystopian <sddex@ya.ru>

Co-authored-by: Dystopian <sddex@ya.ru>
2020-10-21 11:17:42 -05:00
Filip Maciejewski
25e212cfa3
Interaction - Show current team color in Team Management menu (#7650)
* Show current team in interaction menu

* Use nametags color for Team Management icon color

* Use nametags color in Join team action icons colors

* Update addons/interaction/functions/fnc_modifyTeamManagementAction.sqf

Co-Authored-By: jonpas <jonpas33@gmail.com>

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>
2020-04-30 11:39:03 -05:00
PabstMirror
a9a69ac4ff
Headers - Fix function names in examples (#7663) 2020-04-25 08:41:45 +02:00
Jo David
3b15014099
Dragging - Add possiblity to rotate a carried object (#7640)
* Add possiblity to rotate a carried object

* simplify the code by using cba_events_control instead of a custom set variable

* le ACE and don't save frames
2020-04-20 17:45:59 +02:00
Broström.A | Evul
028a0cb3f0 Changed: Scripted calls to putInEarPlugs/joinTeam won't show hint (#7400)
* Added ability to suppress hint message

* Adjustments based on request
2020-01-09 14:40:34 -06:00
PabstMirror
641dee39bd Fix trivial bugs (#6922) 2019-04-07 14:22:25 +02:00
PabstMirror
0052dd3af2
Interaction - Pass Magazine fixes (#6894)
Use CBA_fnc_compatibleMagazines
Fix nil return if no mags
Ensure target canAdd
2019-03-30 20:49:59 -05:00
Dedmen Miller
d034324e88 More trivial code cleanup (#6859)
* Added a3 include pboprefix

* Add defineDIKCodes header

* defineDIKCodes include case correct

* Use ui_f dikcodes

* Fix fnc_checkfiles macro and dll condition

* Incorrect macro usage in fnc_getVehiclePos

* Incorrect macro usage in fnc_getVehiclePosComplex

* Add defineResincl ui_f include

* Remove include guard from defineResincl

* Incorrect macro usage in fnc_handleMouseButton

* Incorrect macro usage in fnc_setMarkerJIP

* Semicolon after include

* Add defineResinclDesign ui_f include

* Incorrect macro usage fnc_rearmSuccessLocal

* Incorrect macro usage fnc_rearmSuccessLocal

* Stray backslash in fnc_camshake

* Incorrect macro usage in fnc_startNozzleInHandsPFH

* Incorrect amcro usage in fnc_tag

* Incorrect macro usage in fnc_moduleGlobalSetSkill

* Reenable linux checkFiles

* Non-captialized requiredAddons

* Non-captialized requiredAddons
2019-03-21 08:52:32 -05:00
PabstMirror
6d8cdd9b1d
Interaction - Disable open door action on houses with no user actions (#6760)
Fix #6544
2019-01-02 09:55:03 -06:00
mharis001
4c047702c8 Improve mouse hint (#6652) 2018-11-01 12:46:46 -05:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dystopian
d8b54a8ef0 Fix switching non-local portable light on (#6522) 2018-08-16 20:52:13 -05:00
Dystopian
3feafc449f Interaction - Add Flip and Push actions to Quad Bike, Kart and Static Weapons (#6019)
* Add Flip and Push actions to Quad Bike

* Add actions to karts and static weapons

* Move magic number to macro

* Ditch here is

* Move condition to function
2018-02-26 12:23:47 -06:00
PabstMirror
1c6c7914dc
Interaction - Fix div0 error in getVehiclePos (#6139)
* Interaction - Fix div0 error in getVehiclePos

* Formating
2018-02-09 21:45:21 -06:00
Dystopian
a0e9b752e9 Add ability to pull dead body out of vehicle (#5630)
* Add ability to pull dead body out of vehicle

* Fix interaction not in vehicle

* Fix interaction with crew of dead vehicle

* Fix medical unload patient when he is dead

* Cleanup

* Fix cargo index, fix menu visible in vehicle
2017-11-17 16:47:58 -06:00
Dedmen Miller
81e02a7336 Refactor private ARRAY to private keyword (#5598)
* Everything

* Fixed missing ;

* Fix missing ; and double private

* Fixed cannot isNull on number

* Turn _temparture back to isNil

* Fix error from merge
2017-10-10 09:39:59 -05:00
jonpas
eb6e8c0b56 Cleanup optional argument headers (#5543) 2017-09-22 17:33:08 +02:00