Commit Graph

14332 Commits

Author SHA1 Message Date
nomisum
7009404d39
Add Global Mobilization Compatibility (#7835)
* GM Compat

add GM Compat addon - it's #7835 without fastroping & refuel changes
* plus compat_gm moved into optionals
* plus a few whitespace fixes

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Fusselwurm <fusselwurm@gmail.com>

* add ACE CSW dep (see script_component.hpp)

* warn about missiong compat_gm if GM is loaded

* move medic tents to EGVAR(medical,facilities) array thing

* add pDumbs

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Fusselwurm <fusselwurm@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:48:54 -05:00
Drofseh
f83c605958
Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
* Add jamming coef to change or disable jamming.

* change max to 5

* add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat

- add setting for overheating effects distance
- add unjaming on barrel swap, with setting
- add increase rate of fire with heat, with setting
- fix some formatting

* little tweaks

* add overheating cookoff feature

- add overheating cookoff feature
- add documentation
- bugfixes/improvements

* Update ace3-config-entries.md

* Update overheating-framework.md

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_firedEH.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update docs/wiki/feature/overheating.md

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* remove extra underwater cooling, make cookoffCoef enable cookoff

- add coef setting for heat generation per shot
- merge cookoff setting into cookoff coef setting
- remove check for water that increased cooling
- change max rof increase from heat to 10%
- change ammo heating to a less linear formula
- change cookoffCoef to effect inginition tempurature instead of heat amount
- delay cookoff shot until any firing animation is done
- update strings based on feedback

* Update stringtable.xml

* add cookoff notification

* improvements from play testing

- move ammo heat loop into seperate function with a tighter loop
- factor rain into cooling calculation
- handle cooling while swimming
- merge cookoff take event handler into fnc_handleTakeEH
- fix case where cookoff could potentially come from underbarrel weapon muzzle
- only add TakeEH if required by enabled settings
- improve cookoff muzzle/mode handling

* fix missing semi that I swear I already fixed before pushing

* Update overheating-framework.md

* Update fnc_updateAmmoTemperature.sqf

* include wind speed in cooling calculation

* cool with X

- add ace interactions to allow cooling with water sources when Ace X is loaded
- add documentation for cooling
- move getting barrel mass to a function

* documentation formatting

* Add config array for weapon jam types, as not all weapon can get all types IRL.

* remove variable that's not required

* add some compat entries for RHS

* fix merge conflict

* fix a happy little accident

* move to CBA settings, minor styling.

* Update error message in fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Apply suggestions from code review

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
2021-10-14 10:47:52 -05:00
ace3mod
b06d6fc0f8 [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2021-10-14 17:47:21 +02:00
jonpas
6ca9d59443
Merge ACEX (#8415)
* Merge ACEX - first attempt
Backwards compatibility with XGVAR set of macros used on all settings and config entries
Public API functions not taken into account yet, many other things probably still missed

* Resolve issues

* Switch to addSetting, backward compatible CfgPatches, missed XGVAR.

* Remove unnecessary backwards compat

* Convert ACEX Categorised settings to initSettings / Fix Intel items magazine

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Remove maintainers from merged ACEX components

* Cleanup unused module and faction classes

* Sitting - Add more object configs by @Dystopian
https://github.com/acemod/ACEX/pull/255

* Translations - Add Japanese by @classicarma
https://github.com/acemod/ACEX/pull/259

* Kill Tracker - Add killtracker.inc public include file by @Freddo3000"
https://github.com/acemod/ACEX/pull/251

* Add ACEX authors and sort authors file

* acex - final tweaks (#8513)

* acex - handle old funcs

* replace thirst/hunger setvars to acex naming

fix macro

Revert "fix macro"

This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad.

Revert "replace thirst/hunger setvars to acex naming"

This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868.

x

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 10:46:43 -05:00
mharis001
0fe54b895a
Medical - Clean up namespaces used by (de-)serializing functions (#8514) 2021-10-14 02:10:20 -04:00
Broström.A | Evul
0c85f5f339
Vehicles - Utilize setCruiseControl for speed limiter (#8273)
* Change speed limiter to utalize setCruiseControl
Kept setVelocity with a +2 to speed check to make vehicle slow down downhill and to slow it down when enabled.

* Update addons/vehicles/functions/fnc_speedLimiter.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/vehicles/functions/fnc_speedLimiter.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/vehicles/functions/fnc_speedLimiter.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/vehicles/functions/fnc_speedLimiter.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-13 16:58:09 -05:00
GhostIsSpooky
471cc59320
Repair - Use callback functions directly (#8508) 2021-10-13 16:09:46 +02:00
Serg Vergun
24c1861a92
Change hemorrhage text colors (#8354)
From red to yellow-red grade.
2021-10-12 22:50:53 -05:00
GhostIsSpooky
095fe2b874
Repair - Add support for RHS optic hitpoints (#8347)
* Potential fix for #8304

Update fnc_addRepairActions to include hitpoints that influence turret view

* Support for the RHS Stryker hitpoints

This whole function is a nightmare but there's no better way to do this. Side effects may include unnecessary hitpoints being shown.

* Style pass

* whoops
2021-10-12 22:20:36 -05:00
GhostIsSpooky
07184dc763
FN Minimi SPW reload fix (#8353) 2021-10-12 17:46:39 -05:00
Jasper
257d9536cc
Cargo - Add ability to add custom name to cargo objects (#8023)
* First Push

Added the ability to edit cargo objects (crates/boxes only) names. Either via in-game action on the object it self or via 3den attributes.

Added a single function which spawns the UI to edit the name and also edits it. This is an scripted UI, it could be changed to a config version if wanted, but as I'm not good in UI coding I left it on this simple version mainly for testing.

Added 4 new stringtable entries, 2 for action and 2 for 3den attributes.

* Add extra stringtable

Forgot to add the UI to the stringtable.

* Update fnc_renameObject.sqf

fixing tabs

* Show custom name only behind

Added new function "getNameItem" that will get the items name.
Put the custom name behind the original name between brackets "[...]".

* Added "Hide Rename Action" setting

Also removed an unused _itemClass from postInit.

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update AUTHORS.txt

Added my name

* Applied the sugesstions.

* Fixed function crash

* Moved to dialog.

* Removed unused comment/code

* Update renameMenu.hpp

Fixed tabs to spaces.

* Update renameMenu.hpp

* move rename to common

* Update addons/arsenal/ui/RscAttributes.hpp

* style and use addActionToObject

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 17:42:38 -05:00
GhostIsSpooky
005b2aef14
Arsenal - Stop deleting unique belt items (#8483)
* prevent belt items from being deleted

* fix wrong index

* fix gps not being selected

* & fix UAV terminals not being selected

* add comments, delete extra line

* use getUnitLoadout for assignedItems
2021-10-12 17:10:18 -05:00
PabstMirror
fa99cfaa09
General - Fix missing strings (#8506)
* fix missing strings

* Add API String

Co-Authored-By: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>

* fix copy

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
2021-10-12 16:10:07 -05:00
GhostIsSpooky
82f705b5a1
speed up fnc_getClaimObjects (#8459) 2021-10-12 16:09:56 -05:00
Drofseh
40ec4e9137
Update fnc_getNeedRearmMagazines.sqf (#8456) 2021-10-12 16:08:06 -05:00
GhostIsSpooky
e4be783f80
Repair - Add Locations Boost Training Setting (#8349)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 22:53:45 +02:00
Dystopian
0c58d8b20b
Interaction - Add interaction with terrain objects (#8103)
* Add interaction with terrain objects

* Optimize with new commands

* Handle z-position under ground

* Add warning for setting

* Add parentheses to condition

Co-authored-by: jonpas <jonpas33@gmail.com>

* Add comments

* Add parentheses to condition

Co-authored-by: jonpas <jonpas33@gmail.com>

* Add parentheses to condition

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Add replacement configs to dragging

This reverts commit afc5abe6cd.

* Fix validator error and optimize condition

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 14:36:33 -05:00
GhostIsSpooky
63d7419066
Ballistics - Cleanup & add missing magazine variants (#8410)
* change 7.62x67 to .300 WM

* initial commit

* stringtables, add LM suffix to .338 magazines, strings for 12.7x99 10Rnd mags

* use correct strings for .50 BMG 10rnd mags

* Remove 6.5C mags from inappropriate side boxes

* remove duplicate stringtable entrys

* add MX 6.5C color variants, add MSBS 6.5C mags, move 6.5C to marksman rifles only, add new mags to boxes, switch DMR_03 to sr25 magwell

* Fix UBC

* fix stupid

* add space before 'mm' in strings

* add missing 762x51 10Rnd mags

* Revert "add space before 'mm' in strings"

This reverts commit fca5fa9f14.

* redo add space before mm in strings
2021-10-12 13:08:13 -05:00
GhostIsSpooky
bbe4b488e0
Magazine Repack - Add setting & hint for repacking loaded magazines (#8475)
* add setting to repack equipped magazines

* derp

* derpderp

* always show hint, remove setting
2021-10-12 12:54:50 -05:00
Seb
88e774c30d
Interaction - Rename group self-interact (#8346)
* Group renaming self interact

* UI base

* Custom UI solution (looks terrible)

* Improve GUI, optimise functions

* Add exitWith return value to fnc_renameGroup

* tabs to spaces

* Small tweaks

* newlines

pre-empting newline gestapo

* input prompt caps

* Implement suggestions

* Remove already inherited value

* Per-side group name handling

* Add same group case sensitive changes.

* Suggestions

- Use ace_common_fnc_displayTextStructured
- Formatting
- Phrasing of strings

* replace spawn with CBA_fnc_execNextFrame

* Update addons/interaction/initSettings.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 12:53:35 -05:00
10Dozen
3d9315529d
Medical Feedback - Add indication of Fractures and applied CATs/Splints (#8321)
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-12 14:16:30 +02:00
ace3mod
341f4c3aef [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2021-10-12 11:33:43 +02:00
Brandon Danyluk
ca7fbe742c
Add Vehicle Towing (#8380)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 11:33:05 +02:00
Dystopian
65b9cf3754
Map - Use getLightingAt (more light sources illuminate map) (#8343)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 10:31:46 +02:00
Serg Vergun
f7b07c362d
Medical GUI - Add ability to customize Medical GUI colors (#8350)
* Add ability to customize colors of injuries

Added CBA settings entries.
Updated default values.
Added English and Russian locales.

* copypaste cleanup

* move comments and make code more maintainable

* Apply suggestions from code review

Newline at end of files

Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com>

Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com>
2021-10-12 10:11:55 +02:00
GhostIsSpooky
374a5b632f
Medical - Refactor Clear Trauma Setting (#8345)
* Refactor Clear Trauma

Add in setting for clearing trauma after stitching a wound, make clearing trauma after bandage clear trauma of individual wounds as they're bandaged instead of all at once when fully bandaged.

* Make git diff slightly prettier.

* Update fnc_bandageLocal.sqf

* Style pass

* once more for the diff

* fix stupid

* Ddd trauma/visuals on bandage reopening
2021-10-12 10:08:10 +02:00
Walthzer
fad7f84625
Explosives - Add exclusion from dynamic defuse action (#8171)
* Add GVAR(noDefusalAction)

* add changes

* Prep functions

* Update addons/explosives/functions/fnc_excludeMine.sqf

Uhm, strange. Its clearly allMines, yet Allmines didn't only build it also worked properly. Undocumented variable?

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>

* Update addons/explosives/functions/fnc_stopExcludingMine.sqf

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>

* Header Fixes

Fix information in the function headers

Co-authored-by: jonpas <jonpas33@gmail.com>

* Remove Individual Functions

* Compacter Functions

* Event

* remove tab (facepalm)

* Jonpass' Review Fixes

Co-authored-by: jonpas <jonpas33@gmail.com>

* Fix exitWith mistake

* Refractor of allowDefuse

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/explosives/functions/fnc_allowDefuse.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update Documentation

* Rephrase documentation

* Another rephrase

* Relabel Locality

* Update addons/explosives/functions/fnc_allowDefuse.sqf

Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:49:27 -05:00
GhostIsSpooky
998f86f034
General - Move to CBA Settings (#8461)
* first pass

* second pass

* third pass

* final pass

* missing commas

* newlines

* switch to cba eventhandler

* newlines, formatting

* laser - movedToSQF

* add logging to ace_common_fnc_cbaSettings_loadFromConfig

* Update initSettings.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:48:30 -05:00
Vdauphin
ec12ee2137
Disarming - Add quantity to ace_disarming_dropItems event (#8232)
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-11 22:08:02 +02:00
Whigital
81b4c276f5
Common - Fix arithmeticGetResult hash values extraction (#8503) 2021-10-11 13:57:15 -05:00
Serg Vergun
af66a9881c
Interaction Menu - Add triage colors to icons at passengers list (#8366) 2021-10-11 11:51:05 +02:00
Steve Zhao
0b2b4d7397
Medical - Improve keybind to open med menu for vehicle occupant under cursor (#8160)
* add lineIntersectsSurfaces to med menu key

* fix _target = nil if no intersections

* only look through player and player vehicle

* Update addons/medical_gui/XEH_postInit.sqf

Co-authored-by: commy2 <commy-2@gmx.de>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: commy2 <commy-2@gmx.de>
2021-10-11 10:29:09 +02:00
GhostIsSpooky
1c921674a9
Fixed jerry can madness (#8348)
Fixed refueling vehicles with high input rates when using fuel sources with low fuel capacity.
2021-10-11 00:47:54 -05:00
Serg Vergun
128ddf2591
Nametags - Add setting to disable effect of ambient brightness on view distance (#8325)
* Add setting to disable effect of ambient brightness on view dist

* Add periods and Title Case for English localization

* Apply suggested code. Make it more readable

Co-authored-by: jonpas <jonpas33@gmail.com>

* fix spelling

* fix mistype

* one more mistype

* Implement suggestions

Settings parameter as slider.
English and Russian localization.

* Update addons/nametags/functions/fnc_getCachedFlags.sqf

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-10-11 00:35:21 -05:00
GhostIsSpooky
0d34ac2838
add string for black P99 (#8501) 2021-10-10 18:03:41 -05:00
GhostIsSpooky
e92ea53385
Medical - Return tourniquets after PAK (#8419) 2021-10-11 00:34:28 +02:00
Krzyciu
4f0fea8d67
Translations - Polish (#8497)
Add missing Polish translations
2021-10-11 00:27:06 +02:00
GhostIsSpooky
baff363915
Realistic Weights - Add Apex / Contact / Anti-Tank Weapons (#8357)
* Add Apex / Contact / Tanks Weapons

* Inheritance fix

* Fix UBCs

* Weight for the RPK
2021-10-10 12:54:12 -05:00
GhostIsSpooky
e3986f4528
Small Arms - Fix FNX-45 magazine round count (#8352)
* Change FNX-45 magazine round count

* Style pass
2021-10-10 12:02:26 -05:00
GhostIsSpooky
97deef5617
General - Use engine hashmaps (#8468)
Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com>
2021-10-10 18:55:14 +02:00
GhostIsSpooky
9479c29b42
Repair - Fix claimed object abuse (#8460) 2021-10-10 18:50:10 +02:00
GhostIsSpooky
1b318433a2
Common - Add settings for additional progress bar information (#8428)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-10 18:49:41 +02:00
BaerMitUmlaut
6128b8ef06
Common - Only switch side if necessary on person loading (#6334)
Co-authored-by: Serg Vergun <1197314+severgun@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-10 16:26:36 +02:00
GhostIsSpooky
0a203fdde4
Medical Feedback - Stop effects on featureCamera (#8373)
Co-authored-by: Kyle Mckay <5459452+kymckay@users.noreply.github.com>
2021-10-10 16:24:10 +02:00
GhostIsSpooky
755c5ea50d
Hit Reactions - Add check for disabled damage (#8474) 2021-10-10 16:04:54 +02:00
Dedmen Miller
7bf9f3112e
Attach - Follow bone rotation for attached items (#8477) 2021-10-10 16:03:50 +02:00
PabstMirror
94c62d8ed3
Extensions - Replace ace_parse_imagepath with SQF regexFind (#8243) 2021-10-10 15:41:47 +02:00
Ozan Eğitmen
64decdd189
Cargo - Add Option to Reopen Menu After Unload (#8487)
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-10 15:37:16 +02:00
Ozan Eğitmen
2a7eb07803
Use modelToWorldVisualWorld (#8489)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-10 15:37:05 +02:00
jonpas
625721ac0b
No Uniform Restrictions - Update for vanilla 1.98-2.06 (#8495) 2021-10-09 22:53:36 +02:00