Commit Graph

20 Commits

Author SHA1 Message Date
PabstMirror
884ae78704
Interaction - Add remote squad management (#10258)
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-08-27 18:30:06 -03:00
PabstMirror
b4700aeffc
Interaction - Add action to drop distant units from group (#10228)
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-08-21 22:13:29 -03:00
Dystopian
96f81f1c9b
Interaction - Add actions based on animations (#6144)
* Add actions based on animations

* Add setting

* Add ability to set items for users

* Add actions for 1.82 changes

Add actions for backpacks, canisters, entrench tool.
Move items and backpack to WeaponHolder.

* Add RHS 0.4.6 ZIL spare

* Update to new standards

* Handle RHS BTR retread system

* Make init faster: move condition to configClasses

* Fix CUP fake anims

* Refactor

* Rework

* Rename init function

* Decrease number of classes to init

* Fix merge mistake

* Apply suggestions from code review

* Updated code for current mod structure

* Multiple fixes & tweaks

- Made anim setting require a mission restart
- Handle more types of items that can be spawned
- Prioritise adding items to inventory and only drop on ground if no inventory space
- Add more position checks to make certain no valid position are present before stopping
- If 1 item was spawned in, it's considered as success
- Disable RHS' wheel replacement only if ace_repair is loaded

* Update CfgVehicles.hpp

* cache config lookup at preStart

* Fix error

* Add text config entry for progress bar title

* Restructure interactions, improved some locations & added interaction to some missing vehicles

* Reverted preInit change

---------

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-10 23:29:50 -05:00
johnb432
cf8c847811
Interaction - Add crew status check for some vehicle interactions (#9637)
* Added check for crew status

If a one or more passenger in a vehicle are conscious, not captive and hostile to the interacting unit, the interactions (passenger, cargo) will not appear.

* Update fnc_canInteractWithVehicleCrew.sqf

* Update fnc_canInteractWithVehicleCrew.sqf
2023-11-11 09:03:32 -03:00
Dystopian
0c58d8b20b
Interaction - Add interaction with terrain objects (#8103)
* Add interaction with terrain objects

* Optimize with new commands

* Handle z-position under ground

* Add warning for setting

* Add parentheses to condition

Co-authored-by: jonpas <jonpas33@gmail.com>

* Add comments

* Add parentheses to condition

Co-authored-by: jonpas <jonpas33@gmail.com>

* Add parentheses to condition

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Add replacement configs to dragging

This reverts commit afc5abe6cd.

* Fix validator error and optimize condition

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 14:36:33 -05:00
Seb
88e774c30d
Interaction - Rename group self-interact (#8346)
* Group renaming self interact

* UI base

* Custom UI solution (looks terrible)

* Improve GUI, optimise functions

* Add exitWith return value to fnc_renameGroup

* tabs to spaces

* Small tweaks

* newlines

pre-empting newline gestapo

* input prompt caps

* Implement suggestions

* Remove already inherited value

* Per-side group name handling

* Add same group case sensitive changes.

* Suggestions

- Use ace_common_fnc_displayTextStructured
- Formatting
- Phrasing of strings

* replace spawn with CBA_fnc_execNextFrame

* Update addons/interaction/initSettings.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 12:53:35 -05:00
Dystopian
69c3d2bb65
Add Weapon Attachments interaction (#7706)
* Add Weapon Attachments interaction

* Apply recommended changes

* Format addPEH

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>

* Remove toLower

* Update required CBA version

* Rename category to Accessories

* Change setting var name

* Add setting description

* Fix notification size

* Optimize with new commands

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-03-04 11:43:11 -06:00
Joko
153644b77a
Reload/Interaction - Fix 2 hemtt ingame errors (#7924)
* fix 2 hemtt ingame errors

* Extract broken calls to function

* Update addons/interaction/functions/fnc_doRemoteControl.sqf

Co-authored-by: Dystopian <sddex@ya.ru>

Co-authored-by: Dystopian <sddex@ya.ru>
2020-10-21 11:17:42 -05:00
Filip Maciejewski
25e212cfa3
Interaction - Show current team color in Team Management menu (#7650)
* Show current team in interaction menu

* Use nametags color for Team Management icon color

* Use nametags color in Join team action icons colors

* Update addons/interaction/functions/fnc_modifyTeamManagementAction.sqf

Co-Authored-By: jonpas <jonpas33@gmail.com>

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>
2020-04-30 11:39:03 -05:00
Dystopian
d8b54a8ef0 Fix switching non-local portable light on (#6522) 2018-08-16 20:52:13 -05:00
Dystopian
3feafc449f Interaction - Add Flip and Push actions to Quad Bike, Kart and Static Weapons (#6019)
* Add Flip and Push actions to Quad Bike

* Add actions to karts and static weapons

* Move magic number to macro

* Ditch here is

* Move condition to function
2018-02-26 12:23:47 -06:00
Dystopian
a0e9b752e9 Add ability to pull dead body out of vehicle (#5630)
* Add ability to pull dead body out of vehicle

* Fix interaction not in vehicle

* Fix interaction with crew of dead vehicle

* Fix medical unload patient when he is dead

* Cleanup

* Fix cargo index, fix menu visible in vehicle
2017-11-17 16:47:58 -06:00
PabstMirror
5f779c4c90 Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name

* header

* Header
2017-06-22 16:05:19 -05:00
Phyma
288f956316 Open glass and CUP doors (#5226)
* Fixed glassdoor

Fixed so glassdoor now works with ace slow open.

* Made it more pretty with new file

Made it more pretty with new file

* Tidy up a bit

* Removed white space

* Replace tabs with spaces

Replace tabs with spaces

* Simplified and added comments

* Changes + was stupid was commit

Changes to go with code guidlines and extra check if door is empty

* Tabs to spaces

* Small fixes + Fixed so CUP houses now works

Fixed so CUP houses now works

* Remove todo

* Fixed requested changes

* Removed whitespaces
2017-06-02 16:50:53 -05:00
PabstMirror
3ce0865913 Add getInteractionDistance and fix VTOL refuel/arm (#4882) 2017-02-10 12:34:51 -06:00
PabstMirror
d448ea8916 Improve interaction position for air units. (#4285)
Fix #4233
2016-08-27 10:37:58 +02:00
PabstMirror
cfc046ce71 Fix Merge 2016-06-14 19:37:22 -05:00
jonpas
a950b2c2fe Add canPush config entry to enable pushing on boats with mass higher than 2600 2016-05-13 16:33:15 +02:00
commy2
8233661d55 remove unused non API functions 2016-02-24 09:39:39 +01:00
commy2
46a239f9f6 precompile on game start 2016-02-22 15:20:36 +01:00