commy2
cec440c3b1
fix repair item damage, hide spare item module
2017-12-07 18:01:31 +01:00
commy2
bb05037a4d
3den attribute for spare items in cargo
2017-12-07 15:29:54 +01:00
PabstMirror
cd30b09b4f
Convert ACE_settings to CBA_settings ( #4895 )
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* Convert ACE_settings to CBA_settings
* Run Modules Globaly, BWC for SetSetting
* Add support for string settings
* ACE_ServerSettings warning
* Add handler for global setting being changed
* Add deprecated and replaced not to Settings Framework doc
* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu
* Change modules scope to 1
* Disable debug
2017-11-11 20:21:55 +01:00
jonpas
e11e102a76
Underwater actions support ( #4984 )
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* Enable majority of actions underwater
* Remove log
* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)
* Don't perform kneel animations when repairing or medicaling underwater
* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)
* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define
* Remove left-over systemChat
* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
Wakbub
2c97865e02
Correct typos ("enginer" to "engineer") ( #5355 )
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* Update ACE_Settings.hpp
Correction of typos.
* Update CfgVehicles.hpp
Correction of typos.
* Update stringtable.xml
Correction of typos.
* Update AUTHORS.txt
In accordance with your process of merging pull requests.
2017-07-11 12:50:35 -05:00
Phyma
55df8bca53
Repair specialist rename, fixes #3186 ( #5248 )
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* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
2017-06-08 12:10:35 -05:00
Dystopian
d5d8413ee9
fix kamaz medical can repair ( #4850 )
2017-01-22 10:39:02 -06:00
commy2
842279af9a
setup hit-points LODs
2016-10-08 12:43:28 +02:00
PabstMirror
9451716a44
Show damage on repair items interaction point ( #4448 )
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* Show damage on repair items interaction point
* Fix dot size
* Change scaling
2016-09-24 15:15:02 -05:00
commy2
bc520c7fe7
add dmg materials to spare tracks and wheel ( #4450 )
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* add dmg materials to spare tracks and wheel
* attempt to fix damage rvmats by making FIRE GEO components convex
* get materials to work
2016-09-24 22:08:56 +02:00
commy2
a487c5e89f
offset for quad engine smoke, delete destroyed RepairItem s
2016-09-16 13:51:41 +02:00
commy2
d200eadb46
incendiary and cookoff improvements
2016-09-16 13:08:19 +02:00
jonpas
7a307393a4
Merge branch 'master' into useQuotedPathMacros
2016-05-30 21:14:17 +02:00
jonpas
c591c7af64
Add interaction support to Motorcycle class
2016-05-12 21:30:32 +02:00
jonpas
85b4366368
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
Thomas Kooi
60af0d3162
Merge pull request #3456 from acemod/StandardizeConfigArrayGVAR
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Standardize GVAR array brackets in configs.
2016-03-08 18:19:50 +01:00
commy2
fa3913752b
replace XEH_ENABLED macro with actual class, fix #3482 , fix #3483
2016-03-01 17:05:00 +01:00
VKing
8bb7b072d4
Standardize grammar of GVAR arrays in configs to place the square brackets outside the GVAR macro.
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This prevents any possible confusion when the GVARs are used in code.
2016-02-28 15:18:15 +01:00
commy2
427628045c
fix ThingX capitalization, fix #3076
2016-01-03 15:21:38 +01:00
SilentSpike
0ffb9ea5ad
Define custom repair points for a few vehicles
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Some helicopters have the main rotor point on the tip of a single blade which can be problematic depending on the orientation of the helicopter so those have been moved to the center (to match others). The tail rotor is also in the complete wrong position for some.
2015-11-27 20:06:57 +00:00
PabstMirror
ab769757d9
Skip Depends Hitpoints - Use HitPoints selPos for wheels
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Stuff
Normalize Depends - Skip Glass Repair
Fix spawned wheel/track not having correct damage
getHitpointString robustness, hatchback fuelHitpoint, fix count errors
-
Formatting
local -> private
Fix Stuff
2015-11-20 21:11:50 -06:00
PabstMirror
4e93b9c72d
2307 - Repair sub-turrets
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Privates
Cleanup debug
Add repair actions for sub turrets
Cleanup
Fix Header
Error Handling
Cleanup setHitpointDamage
Fix common ACE_isEngineer to handle scalar or bool
Claim and release repair objects (wheel/track)
Repair sub-turrets
2015-11-20 21:11:05 -06:00
PabstMirror
64de91ed06
Add warning for duplicate setting modules.
2015-10-18 23:34:11 -05:00
Glowbal
bbed98fbef
Merge pull request #2394 from jonpas/cleanupRepairRelease
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Minor Repair Cleanup for release
2015-09-21 22:25:58 +02:00
PabstMirror
9cd470b849
Add Setting for toolkit requirement for wheel repair
2015-09-15 09:54:55 -05:00
jonpas
3de783d3a7
Cleanup for branch release, picked from #2366
2015-09-11 19:57:21 +02:00
Glowbal
a4b4c5d2a3
Merge pull request #2187 from jonpas/trackToTrackedVehicles
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Added Spare Parts module handling
2015-09-05 13:36:42 +02:00
commy2
37aec2b3c3
enable repairing while on ladder
2015-08-31 21:22:22 +02:00
jonpas
ef1b4cbd26
Merge branch 'master' into trackToTrackedVehicles
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Conflicts:
addons/repair/XEH_preInit.sqf
2015-08-26 23:33:05 +02:00
Glowbal
f7679b45ad
Merge pull request #2246 from jonpas/repairHitpointGroups
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Repair Hitpoint Groups Framework
2015-08-26 23:27:08 +02:00
jonpas
8529e5c9b7
Merge branch 'master' into trackToTrackedVehicles
2015-08-26 21:25:08 +02:00
jonpas
78e7565121
Added support for multiple groups, Fixed check group damage returning true even if hitpoint not in a group
2015-08-24 20:03:11 +02:00
jonpas
04da19190f
Changed custom hitpoint positions config entry to 2d array
2015-08-24 18:17:56 +02:00
jonpas
f2bda7c434
Added hitpoint groups framework
2015-08-24 04:17:24 +02:00
jonpas
94c4c411e2
Added custom hitpoint selection framework with a starting example, removed blacklist
2015-08-24 03:23:37 +02:00
jonpas
ca1b47beb5
Use correct module group
2015-08-23 19:54:55 +02:00
jonpas
ccd0a7bd88
Merge branch 'master' into trackToTrackedVehicles
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Conflicts:
addons/repair/stringtable.xml
2015-08-21 21:04:50 +02:00
jonpas
b627e32a00
Added shared logistics categories
2015-08-19 16:54:44 +02:00
jonpas
3bcebf9033
Moved spare parts adding to init, Added module option to add spare parts or not, Added module to add specific spare part and amount of it to specific vehicle(s)
2015-08-18 23:41:25 +02:00
jonpas
161a75adc7
Added missing arguments in header, replaced QOUTE(DFUNC()) with QFUNC()
2015-08-16 20:34:02 +02:00
jonpas
b7282e476c
Used macros, getVariable capitalization, removed start of file newlines, separated CfgActions
2015-08-16 16:45:46 +02:00
Glowbal
d3aa6a7f6b
Added missing assign modules
2015-08-15 15:49:41 +02:00
Glowbal
83f46be990
Fixes and improvements for the repair module
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1. Added full repair,
2. Added missing settings to modules and settings framework,
3. added assign engineer module.
4. Fixed animation bug
2015-08-14 20:49:51 +02:00
Glowbal
0080335617
Added config attributes for cargo on wheel and tracks
2015-08-11 23:21:44 +02:00
Glowbal
aadddaa2c5
Added wheel as initial cargo when cargo module is enabled
2015-08-11 23:20:25 +02:00
jokoho48
a3fd072328
Make New Model
2015-08-09 22:44:39 +02:00
Glowbal
ed6a53a402
Attempt at repairing tracks. Improved repair wheel actions
2015-08-09 18:08:53 +02:00
Glowbal
872d026cd0
All repair actions are now functional
2015-08-09 17:23:32 +02:00
PabstMirror
4b603ff46f
Localization, params
2015-08-09 01:54:44 -05:00
Glowbal
071a673f28
Implemented repair action framework
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copied across treatment framework from medical and adjusted it to suit the repair actions
2015-07-03 23:14:23 +02:00