ulteq
09c19e4ec2
Subtle recoil reduction when using a suppressor
2015-05-10 20:58:36 +02:00
ulteq
82f3c65c31
Tuned down the dispersion reduction of suppressors some more
2015-05-10 20:06:27 +02:00
ulteq
235534292f
Rifle dispersion overhaul:
...
*Added dispersion values for the new marksmen rifles (when needed)
*Overworked some of the (ridiculous) existing values
*Made use of the vanilla values whenever possible
2015-05-10 16:31:56 +02:00
KoffeinFlummi
5e33176b52
Convert ACE_barrelLength(s) to millimeters
2015-05-08 12:47:45 +02:00
KoffeinFlummi
aa9561f287
Convert ACE_barrelTwist to millimeters
2015-05-08 12:46:44 +02:00
KoffeinFlummi
4b3a111681
Convert ACE_barrelLength to meters
2015-05-07 18:44:01 +02:00
KoffeinFlummi
3313582aec
Convert ACE_barrelTwist to meters
2015-05-07 18:41:54 +02:00
ulteq
a80e11d025
Fixed some 7.62 tracer magazines:
...
*Made use of the ACE_20Rnd_762x51_Mag_Tracer magazine
*Fixed ACE_10Rnd_762x54_Tracer_mag (inheritance, stringtable, tracersEvery)
2015-04-29 01:33:26 +02:00
ulteq
b1521345c2
Added magazines for the new AP rounds:
...
*Fixed some stringtable inconsistencies
*Removed some obsolete stringtable entries
2015-04-23 13:35:57 +02:00
ulteq
1d108f42a7
Added a magazine for the new 6.5 Creedmor cartridge
...
*Fixed the 65x47mm short name
2015-04-22 11:53:22 +02:00
PabstMirror
c0c5af2957
ballistics - fix ubc
2015-04-15 17:07:06 -05:00
ulteq
3cff85e85d
Added Mk319 Mod 0 ammo and magazines
2015-04-15 19:51:34 +02:00
ulteq
0c4734637b
Fixed the GM6 barrel length and updated the magazines array
2015-04-15 19:00:14 +02:00
ulteq
42dbd8f5d2
Continued work on the magazine classes:
...
*Fixed Katiba using the wrong magazine
*Added ACE_30Rnd_65x39_caseless_green_mag_Tracer_Dim
*Added ACE_10Rnd_338_300gr_HPBT_Mag
*Changed some of the .338 magazine initSpeeds to match the new Mar-10 barrel length
*Added the new caseless green ir dim magazine to the ammo crates
*Allowed the Mar-10 to shoot .300 Win Mag
2015-04-15 12:30:48 +02:00
ulteq
035ed573b8
Reworked the magazine configs
2015-04-14 22:23:36 +02:00
ulteq
8edb2d2c49
Complete overhaul of all ammo/magazine and weapon classes:
...
*Merged the magazines- into the ballistics module
*Adjusted all magazine class initSpeeds
*Adjusted all weapon class initSpeeds
2015-04-13 21:08:31 +02:00
ulteq
c12cc24a78
TABS:
...
* "kill them with fire"
* "then kill them again, with a rusty spoon"
2015-04-13 14:48:31 +02:00
ulteq
d8c23c2a64
Merged advanced_ballistics\CfgWeapons.cpp into ballistics\CfgWeapons.hpp
2015-04-13 14:46:21 +02:00
commy2
b9551f6ad8
split mags from ballistic
2015-01-20 22:40:15 +01:00
commy2
7071f34131
split flashhiders and uniform/vest nerfs from ballistics
2015-01-20 19:55:17 +01:00
bux578
de8ca47e88
change some core to common
2015-01-14 14:28:04 +01:00
commy2
9c99eee461
port ballistics
2015-01-14 04:02:48 +01:00