Commit Graph

10808 Commits

Author SHA1 Message Date
8e72d89ef6 Prepare 3.80 RC1 2016-10-08 13:10:34 +02:00
c192378e90 [Docs] Update component dependencies
Automatically committed through Travis CI.

[ci skip]
2016-10-08 12:56:30 +02:00
ab6fc8efca Laser guidance for all designators (#3308)
* Fix laser and missileguidance over water

* Return a normalized vector in EFUNC(common,getTurretDirection)

* Make laser dispersion simulation optional, default off

* Prototype for ace_laser_designate

* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate

* Simplify laser into one module

Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate

* Cleanup missile guidance

* Headers, fix laser over water

* Cleanup

* Test

* Change setting to scalar, more cleanup

* Add seeker debug drawing
2016-10-08 12:55:30 +02:00
74dfa6ca33 avoid PCTW error on certain vehicles (#4463)
fix #4413
2016-10-08 12:45:40 +02:00
4c96278bb4 fix fatigue when diving while sprinting, fix #4481 2016-10-08 12:44:37 +02:00
842279af9a setup hit-points LODs 2016-10-08 12:43:28 +02:00
d1db8899c1 fix damage materials of repair items 2016-10-08 12:43:28 +02:00
de1c4bc4d9 Draw Straight Lines with maptool (#4410)
* Draw Straight Lines

* Fix roamer sides, handle closing map mid-draw

* Add missing privates / formula notes
2016-10-07 17:21:19 -05:00
ef9fd92898 Show correct elev for mortar with no ammo (#4478)
Fix #3757
2016-10-07 17:06:04 -05:00
1756ca2eeb Add tool to upload ace and compats to workshop (#4163)
* Add tool to upload ace and compats to workshop

* Add ACE/RHS steamIDs, use changelog.txt

* Uncomment main ace publish

* Create individual RHS compat mods, add adr97
2016-10-07 17:05:53 -05:00
198f6c93e4 Fix FRIES attach point for unarmed wildcat (#4518)
Close #4490
2016-10-06 15:58:45 -05:00
059980b1a5 Add ammo cookoff (#4376)
* Add Ammo cookoff

* Remove tabs

* Add initial ammo box cook-off

Does not include a fire effect, mostly just a proof of concept.

Should probably also add further potential cook-off conditons (if hit by tracer for example).

* Add burning effects to ammo box cook off

- Add burning effect while ammo box is cooking off
- Add setting to enable/disable ammo boxes cooking off
- Clear magazine cargo while box is burning

Currently the box will burn for 60 seconds hardcoded, this is to allow time for the ammunition to cook off (since boxes sink into the ground and dissapear when destroyed). Perhaps we can implement a way to burn until all ammo is expended.

* Improve ammo cookoff

* Integrate ammo cookoff with the incendiary grenade

* Disable ammo cook off underwater

* Optimize fnc_detonateAmmunition

I say optimize, the only real performance optimization is using `vectorMultiply`. The rest is readability optimization though!

* Improve ammo box cook off

- Remove unnecessary light source (fire particles provide lighting)
- Add randomness to cook off time
- Cook off begins with fire effect rather than smoke

* Add tracer induced ammo box cook off

Due to limitations in the way arma handles tracer rounds (there's no way to check if an individual projectile is a tracer), only magazines with a high enough tracer density (at least 1 in 4) can cause cook off this way. However this is deemed an acceptable approximation since the chance of this happening should be quite low anyway.

* Decrease amount of explosions from ammo cookoff

* Add is local check for remote event
2016-10-06 22:37:38 +02:00
dfa09d3161 Functions to perform arithmetic ops on sets (#4514)
* Functions to perform arithmetic ops on a set

* fix spelling
2016-10-06 10:18:14 +02:00
2e147b37f0 fix formating of CBA version check (#4511) 2016-10-05 13:06:21 -05:00
97c02c306b Disable FCS on RHS helicopters (#4509)
* Disable FCS on RHS helicopters - Close #4495

* Cleanup
2016-10-05 13:03:52 -05:00
1779099b71 Cleanup old common macros (#4507) 2016-10-04 05:29:37 +02:00
bc4177d4ff Merge pull request #4503 from acemod/fixTables
Make wide tables scrollable on mobile, close #3115
2016-10-03 11:42:50 +02:00
c57e2e1cd0 make wide tables scrollable on mobile 2016-10-03 07:02:50 +02:00
05d30c5573 convert log macros to cba versions (#4282)
* convert log macros to cba versions

* Add changes to AB

* remove obsolete macro
2016-10-02 12:55:31 +02:00
ddd036f5bd Removed aiDispersionCoef for vanilla weapons (#4484)
When merged this pull request will restore default aiDispersionCoef for vanilla weapons.
2016-10-01 10:27:34 +02:00
95da004370 Fix Ambient Sounds (#4470)
Fix #4418
- Remove leading `\` for configfile sounds
- Cleanup randomized location code
2016-10-01 10:27:00 +02:00
bfc5af32f3 Add model.cfg for medical blood (#4489) 2016-09-30 16:29:48 -05:00
6ad15e02c7 Fix spotting rifle loudness (#4488) 2016-09-30 15:10:20 -05:00
8458cb2339 Replace ace_common_fnc_stringRemoveWhiteSpace with CBA_fnc_removeWhitespace (#4222)
* Replace FUNC(stringRemoveWhiteSpace) with CBA_fnc_removeWhitespace, Depreacte ACE's

* Use QFUNC

* Bump required CBA version

* Change remove version to 3.110.0
2016-09-30 15:51:03 +02:00
a5d106c116 Fix cookoff event calling (#4487) 2016-09-29 18:44:48 -05:00
dad4293216 Revert "Update showHud setter for Squad Radar" (#4485) 2016-09-29 17:53:17 -05:00
1bd7a66888 Merge pull request #4085 from acemod/apexShowHud
Update showHud setter for Squad Radar
2016-09-29 21:11:15 +02:00
3c7ac5a3e4 Fix medical blood locality / bleeding in vehicles (#4469)
* Fix medical blood locality / bleeding in vehicles

- Fix ace_setting
- Don't run on headless if enabledFor = 1
- Don't create blood for non-local units
- Don't create blood when mounted (except static weapons)

* Add readme
2016-09-29 10:42:56 -05:00
85c4a1f021 Fix frag - reflectionsEnabled (#4475)
PFEH never exited
2016-09-29 10:42:21 -05:00
2fda3e3471 Merge pull request #4480 from acemod/esteldunedain-fix4476
Remove visible id from the dog tag item
2016-09-28 20:52:49 -03:00
0fda1b0c3d Fix #4476 2016-09-28 19:37:54 -03:00
85a1ce6d83 [Docs] Update component dependencies
Automatically committed through Travis CI.

[ci skip]
2016-09-28 13:16:04 +02:00
1219d3df23 remove deprecated sitting module (#4458)
* remove deprecated sitting module

* Update sitting documentation for removal

* Remove ACE3 sitting doc, redirect to ACEX and add note

* Fix wording
2016-09-28 13:14:50 +02:00
72899643bd Merge branch 'master' into japanesestringtables 2016-09-27 20:54:17 +02:00
1fe8cc03db translate realisticnames 2016-09-28 01:38:19 +09:00
52bf52d4aa translate compat_adr_97 2016-09-28 01:27:17 +09:00
3f79d47fb4 translate zeus 2016-09-28 01:27:05 +09:00
30a62b1337 translate yardage450 2016-09-28 01:26:50 +09:00
b2e1432c2b translate winddeflection 2016-09-28 01:26:42 +09:00
c4038970f2 translate weather 2016-09-28 01:26:31 +09:00
5a2f92613d translate weaponselect 2016-09-28 01:26:17 +09:00
e1b1a9cfec translate viewdistance 2016-09-28 01:26:08 +09:00
de60b9fdbf translate vehicle 2016-09-28 01:25:57 +09:00
d1c2c5be2e translate vehiclelock 2016-09-28 01:25:47 +09:00
8f86482a86 translate vector 2016-09-28 01:25:36 +09:00
ff4464370c translate ui 2016-09-28 01:25:23 +09:00
04e3a5f92e translate tripod 2016-09-28 01:25:14 +09:00
2f2c426e97 translate trenches 2016-09-28 01:25:06 +09:00
eed1f50ae0 translate tagging 2016-09-28 01:24:58 +09:00
4ee9ffba3f translate tacticalladder 2016-09-28 01:24:47 +09:00