Commit Graph

1664 Commits

Author SHA1 Message Date
PabstMirror
04412e8ba4 Replace spawn with waitAndExec 2015-03-15 16:46:06 -05:00
PabstMirror
1cdc341320 Headers, Formatting 2015-03-15 16:40:47 -05:00
commy2
1117942c7a Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into drag 2015-03-15 19:32:07 +01:00
PabstMirror
d4624982f6 Update readme.md 2015-03-15 13:13:13 -05:00
PabstMirror
f101d40450 Readme cleanup 2015-03-15 13:10:06 -05:00
PabstMirror
726bf8d407 Headers, Formating, Fixes, Lock Inventory Option 2015-03-15 11:27:21 -05:00
commy2
85f2f5a467 Merge pull request #199 from KoffeinFlummi/canInteractWith
solve canInteract conflicts, fix #198
2015-03-15 16:52:56 +01:00
commy2
898476fc2f no target in self actions 2015-03-15 16:45:06 +01:00
commy2
2744f46bd2 spelling 2015-03-15 16:12:37 +01:00
commy2
b5f307919e replace canInteract with canInteractWith 2015-03-15 13:00:10 +01:00
commy2
a3bae3bf7f Merge pull request #200 from KoffeinFlummi/addonDescription
add logo and mod.cpp
2015-03-15 11:12:31 +01:00
commy2
0064f5739c manual merge 2015-03-15 09:30:26 +01:00
commy2
4dab0b73d5 add conditions on post init 2015-03-15 09:26:16 +01:00
commy2
876424695e solve canInteract conflicts, fix #198 2015-03-15 09:02:11 +01:00
bux578
e13ab9e7fa add logo and mod.cpp 2015-03-15 07:23:18 +01:00
PabstMirror
5a2d7d59b6 Maptools - Use MACRO_ADDITEM from Main 2015-03-14 21:38:16 -05:00
KoffeinFlummi
99899d6562 Move advanced bloodloss handling to advanced 2015-03-15 03:26:10 +01:00
KoffeinFlummi
4cc1b08196 Add basic bleeding 2015-03-15 03:26:00 +01:00
KoffeinFlummi
d640367ff2 Add isInMedicalVehicle function 2015-03-15 03:25:31 +01:00
KoffeinFlummi
77ae997993 Don't handle unit vitals when game is paused 2015-03-15 01:48:50 +01:00
KoffeinFlummi
7f19ab7750 Only run JIP updates for wounds in advanced 2015-03-15 01:46:23 +01:00
Glowbal
62460e8b79 Fixes for animations and script error 2015-03-15 01:12:02 +01:00
Glowbal
74874904ed Merge pull request #171 from KoffeinFlummi/SettingsMenuImprovements
Settings menu improvements & fixes
2015-03-15 00:49:48 +01:00
Glowbal
4f08d0d006 Merge branch 'master' into SettingsMenuImprovements
Conflicts:
	addons/optionsmenu/functions/fnc_onListBoxSettingsChanged.sqf
	addons/optionsmenu/functions/fnc_onListBoxShowSelectionChanged.sqf
	addons/optionsmenu/functions/fnc_onSettingsMenuOpen.sqf
	addons/optionsmenu/functions/fnc_onSliderPosChanged.sqf
	addons/optionsmenu/functions/fnc_resetSettings.sqf
	addons/optionsmenu/functions/fnc_settingsMenuUpdateKeyView.sqf
	addons/optionsmenu/functions/fnc_settingsMenuUpdateList.sqf
	addons/optionsmenu/functions/fnc_updateSetting.sqf
	addons/optionsmenu/gui/settingsMenu.hpp
2015-03-15 00:46:14 +01:00
Nicolás Badano
5264819fd4 Merge branch 'master' of github.com:KoffeinFlummi/ACE3
Conflicts:
	addons/map/CfgVehicles.hpp
2015-03-14 17:22:25 -03:00
Nicolás Badano
096b270b83 Merge branch 'mapContours' into mapfx
Conflicts:
	addons/map/config.cpp
2015-03-14 17:20:25 -03:00
Nicolás Badano
618c021f7e Tab to space plus comments for the spawns 2015-03-14 17:15:28 -03:00
Nicolás Badano
5b74f99f10 Merge branch 'mapfx' of github.com:KoffeinFlummi/ACE3 into mapfx
Conflicts:
	addons/mapfx/XEH_preInit.sqf
	addons/mapfx/functions/fnc_determineMapLight.sqf
2015-03-14 17:01:34 -03:00
Nicolás Badano
518010be36 Reordered the map, mapfx and pbos:
- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools

Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00
PabstMirror
bab1984782 Merge pull request #194 from KoffeinFlummi/captivesMedicalInegration
Captives medical inegration
2015-03-14 13:11:31 -05:00
PabstMirror
ebbebea6f2 Merge pull request #187 from KoffeinFlummi/wirecuttersInerationTest
Wirecutters Interaction
2015-03-14 13:11:17 -05:00
PabstMirror
da337fff3e Merge pull request #184 from KoffeinFlummi/InventoryResize
Dynamic Inventory Resize
2015-03-14 13:10:56 -05:00
PabstMirror
a92389f450 optMenu - remove 'fix anim' button and add headers 2015-03-14 13:10:25 -05:00
commy2
b79978116d some functions 2015-03-14 18:38:44 +01:00
Nicolás Badano
c03115b564 Refactored mapfx code, make the three features optional 2015-03-14 13:46:10 -03:00
commy2
f3f20439c8 config stuff, functions to make objects dragable 2015-03-14 13:51:23 +01:00
commy2
58212f5ce0 add PBO to drag objects 2015-03-14 12:05:43 +01:00
commy2
1b3dcfc07b A3 check if gunlight is turned on 2015-03-14 11:26:52 +01:00
commy2
97776c168b use chemlights common parent class to reduce nearObjects calls 2015-03-14 10:48:53 +01:00
Glowbal
2bee533a8c Added AGM stringtables for drag, carry, load & unload 2015-03-14 09:51:08 +01:00
Glowbal
dcf3a73518 Added copyDeadBody function 2015-03-14 09:48:16 +01:00
Glowbal
99b1986059 Added setting for allowing movement of dead bodies 2015-03-14 09:37:19 +01:00
Nicolás Badano
69fa51cfeb Calculate map illumination based on ambientBrightness 2015-03-13 22:27:38 -03:00
Nicolás Badano
80e7117ead Tweak ambientBrightness to take into acount the cloud coverage 2015-03-13 22:27:14 -03:00
Nicolás Badano
7e2e6999bd Ported from ACE2:
- Bring scale legend to ingame map
- Tweak map colors to make them exactly the same as ACE2 (had to import road colors directly from Arma 2, cause ACE just used defaults).
- Hide bushes and trees from the ingame map (they remain visible on the editor)
- Keep sattelite texture toogable, but with a opacity of 50%.
2015-03-13 19:34:56 -03:00
commy2
db6e0fe99b hpps for realistic names 2015-03-13 19:10:24 +01:00
commy2
25fc24a419 fix cfgPatches in laserpointer 2015-03-13 18:52:30 +01:00
Glowbal
5390c3668e Added icon microDAGR 2015-03-13 18:43:21 +01:00
commy2
1e731ee425 fix vector cfg patches 2015-03-13 18:34:13 +01:00
PabstMirror
93262f3b92 Use ace_isUnconscious in anim changed EH 2015-03-13 00:45:12 -05:00