PabstMirror
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61bc40a650
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Opps
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2015-08-16 02:05:34 -05:00 |
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PabstMirror
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b9638f749b
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SetPosition Event - Fix digging down (#1991)
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2015-08-16 01:51:44 -05:00 |
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PabstMirror
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104d1a1cc7
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Attaching (Rotate to verticle)
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2015-07-15 02:54:38 -05:00 |
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AKALegman
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5915e24f5d
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some fixes
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2015-06-14 16:09:01 +01:00 |
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AKALegman
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0690e6f745
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fixed conflicts
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2015-06-14 09:36:03 +01:00 |
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esteldunedain
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1237b1cb4a
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Make claymores detonatable by MK16. Close #1603
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2015-06-13 16:05:18 -03:00 |
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AKALegman
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f9a7ab5ae0
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improved explosives
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2015-06-06 10:11:00 +01:00 |
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PabstMirror
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32ce0aa6fd
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Macroize all stringtables
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2015-06-05 21:02:24 -05:00 |
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AKALegman
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3b01da6962
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IED Class Inheritance Fixes
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2015-05-30 16:57:50 +01:00 |
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jonpas
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ce8d6b683c
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Prettified Explosive's CfgAmmo and CfgMagazines
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2015-05-16 17:49:31 +02:00 |
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jonpas
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c95ecca6a8
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Added IED Pressure Plates, closes #1191
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2015-05-16 17:44:35 +02:00 |
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Garth L-H de Wet
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9d7d71b1b1
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
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Garth L-H de Wet
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44c597f7c5
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Explosives, 2 spaces to 4 space tab.
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2015-04-06 22:10:00 +02:00 |
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Garth L-H de Wet
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749d068d2d
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Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding.
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2015-02-04 02:16:47 +02:00 |
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Garth L-H de Wet
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fe056f10e1
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Fixed errors in order to get explosives to load correctly without writing anything to config.
Will still need further testing once interaction is fully integrated.
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2015-01-12 23:06:32 +02:00 |
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