PabstMirror
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80aa05e6e6
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Add arm fractures and aim effects
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2019-04-23 22:34:34 -05:00 |
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SilentSpike
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a182336880
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Ignore playable logic hitpoints (#6517)
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2018-08-12 12:21:06 +01:00 |
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Glowbal
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9d2e76e67a
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More component name fixes and small clean up
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2018-07-15 16:24:04 +02:00 |
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commy2
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306c449986
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implement pr #5385
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2018-01-02 16:36:17 +01:00 |
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commy2
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6520fdb624
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implement pr #5385
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2018-01-02 16:34:13 +01:00 |
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PabstMirror
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6aa32ce811
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Fix setUnconsciousAnim error
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2017-09-23 11:46:48 -05:00 |
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PabstMirror
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d403f20d71
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Adjust addDamageToUnit for rewrite
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2017-03-06 15:06:01 -06:00 |
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PabstMirror
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c431a7d236
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Ignore UAV AI hitpoints
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2016-12-08 15:53:52 -06:00 |
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ulteq
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a5ce5b4a34
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Medical Rewrite - Continued (#4744)
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2016-12-05 21:34:20 +01:00 |
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commy2
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5613ec5d5a
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treatment functions and unconsciousness rework
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2016-10-06 00:54:57 +02:00 |
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commy2
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5875f58604
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use new macro
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2016-10-02 17:50:17 +02:00 |
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commy2
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2ac52fb430
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remove static fix from vmedical component
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2016-08-27 08:50:55 +02:00 |
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commy2
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f793a0d8d1
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merge medical engine component into medical rewrite branch
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2016-07-30 14:00:42 +02:00 |
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