jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
BaerMitUmlaut
ad75c7c9b8
Common / Medical - Fix loading patients into turret only seats ( #7980 )
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* Fix loading patients into turret only seats
* Fix cargo logic, adjust function for captives (#8000 )
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-11-15 12:57:27 -06:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Ozan Eğitmen
45a66ccfa1
Medical & Captive Load Menu Overhaul ( #5519 )
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* Add load in child actions to medical & captive
* Add actions with proper structure
* Move vehicles actions code to common function
* Simplify code in config, Fix docs
* Remove unused vars
* Fix header example
* Add _distance param to fnc_nearestVehiclesFreeSeat
* Change docs
* Fix spacing
2017-09-29 22:00:47 +02:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
b81ccca3f7
Captives - rewrite findEmptyNonFFVCargoSeat ( #4348 )
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Simplify func using `fullCrew`
Fix #4339
also switch hard `ERROR(` macro to `WARNING(`
2016-09-13 16:52:51 -05:00
jonpas
4f515ec4e1
QGVAR captives, interaction
2016-05-25 20:23:53 +02:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
PabstMirror
645e8a63ef
Captive FFV Lock Animation
2015-08-20 04:20:46 -05:00
PabstMirror
3425913d27
#2132 - Don't use depreciated Helicopter_F
2015-08-12 23:32:57 -05:00
jokoho48
24dd320c3c
Updated parameterization in Captives module.
2015-08-05 01:15:20 +02:00
PabstMirror
638433614c
Some missing private defines.
2015-04-16 12:36:16 -05:00
PabstMirror
c117e9bf16
Header Examples
2015-02-06 17:03:56 -06:00
PabstMirror
122a38a6aa
More Refactoring
2015-02-05 16:39:45 -06:00
PabstMirror
435b3b8b86
Move Code out of CfgVehicles
2015-02-04 13:16:19 -06:00