mharis001
f3f57c6a38
Cleanup unused priority entry for interact menu actions ( #6372 )
2018-05-30 16:48:19 -05:00
PabstMirror
c8255960d6
Disable checking weapon temp on fakeWeapon ( #5600 )
2017-10-11 23:36:48 +02:00
Ozan Eğitmen
90f92db01d
Replace UI icons with vanilla/common ones ( #5532 )
...
Also removes some _very_ old paa files that belong to AGM/CSE
2017-09-21 16:22:28 +02:00
jonpas
e11e102a76
Underwater actions support ( #4984 )
...
* Enable majority of actions underwater
* Remove log
* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)
* Don't perform kneel animations when repairing or medicaling underwater
* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)
* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define
* Remove left-over systemChat
* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
PabstMirror
cd5dcf56fe
Use correct TransportX type for ace items ( #5168 )
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* Use correct TransportX type for ace items
* Fix messing with flare colors
2017-05-18 17:23:01 -05:00
Grey-Soldierman
dae3d8d682
Definable classname for Spare Barrel ( #4121 )
...
* Added definable barrel classname through weapon config
* Improved condition for player carrying spare barrel
2016-08-27 10:21:15 +02:00
Ozan Eğitmen
8f80cd59c8
Use GVAR where applicable
2016-07-20 07:15:18 +03:00
jonpas
7a307393a4
Merge branch 'master' into useQuotedPathMacros
2016-05-30 21:14:17 +02:00
PabstMirror
cf92ba9c46
Overheating - Add Master Enabled Setting (barrelPR)
2016-05-04 14:59:04 -05:00
PabstMirror
7cc2da2bb1
Fix self swap action
2016-04-29 23:38:01 -05:00
jonpas
85b4366368
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
esteldunedain
ae8cbb4834
Add "check temperature" and "swap barrel" actions for AARs
2016-03-05 23:33:30 -03:00
esteldunedain
e6a2ca7102
Fix typos
2016-03-01 19:25:45 -03:00
esteldunedain
b8c8c21a02
Remove spare barrels from starting equipments
2016-03-01 18:17:23 -03:00
esteldunedain
a041555381
Add an animation and progressbar to the "Check spare barrels temperatures" action
2016-03-01 18:16:14 -03:00
esteldunedain
bafe714ab5
Remove spare barrels from starting equipment, as they make some grenades not fit in the uniforms.
2016-03-01 10:05:06 -03:00
esteldunedain
b8f955468c
First version of "Check spare barrel temperatures" action
2016-02-27 01:46:27 -03:00
esteldunedain
e950552345
Track temperatures of spare barrels
2016-02-27 00:29:30 -03:00
esteldunedain
11f3189306
Add an unjam action to the interact menu when the weapon is jammed
2016-02-20 20:19:56 -03:00
bux
0e8eb5fac4
Remove obsolete hotkey entries
2015-12-30 11:23:52 +01:00
jonpas
332afb2174
Allow certain self-interactions while sitting
2015-06-09 16:17:05 +02:00
jonpas
6072e14077
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
esteldunedain
488000bdf3
Rename "Check Temperature" to "Check Weapon Temperature" and move it inside the equipment submenu. Close #494
2015-04-11 19:34:29 -03:00
commy2
fc98e78a53
hide check temperature action when empty weapon is selected, #431
2015-04-10 17:36:58 +02:00
Nicolás Badano
8b3648cf8d
Configure exceptions for self actions inside vehicles
2015-03-24 15:43:49 -03:00
PabstMirror
bed312dcee
Use MACRO_ADDITEM from main instead of redefining
2015-03-11 17:36:40 -05:00
Nicolás Badano
d0f56f44ab
overheating: final fixes
2015-01-13 22:26:55 -03:00
Nicolás Badano
a97b767283
overheating: ironing out bugs
2015-01-13 21:07:32 -03:00
Nicolás Badano
1db298722b
CBAfy AGM_Overheating
2015-01-13 00:23:14 -03:00