Nicolás Badano
5884eb0d5b
Merge pull request #1612 from acemod/removeFrisk
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Remove Frisk
2015-06-13 15:20:13 -03:00
esteldunedain
d53ee1cf85
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into removeFrisk
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Conflicts:
addons/captives/CfgVehicles.hpp
2015-06-13 15:19:52 -03:00
PabstMirror
fdb30f4e68
Merge pull request #1599 from acemod/captivesFixes
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Captives fixes
2015-06-13 13:15:29 -05:00
Glowbal
1c066a0b3f
Merge pull request #1586 from acemod/dynamicPAKtreatmentTime
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PAK treatment time based on total amount of damage.
2015-06-13 20:14:57 +02:00
PabstMirror
6dba8b33da
Merge pull request #1507 from acemod/fixJavelinLocking
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Fix javelin locking
2015-06-13 12:54:06 -05:00
Glowbal
3e24749948
Merge pull request #1477 from alganthe/longer_flares
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flares modified
2015-06-13 19:51:27 +02:00
ProfessorCZ
c9f29aefa2
CZ - Translation (medical, tacticalladder)
2015-06-13 19:49:59 +02:00
ProfessorCZ
bf464ffe00
CZ - Translation (medical, tacticalladder)
2015-06-13 19:46:31 +02:00
ulteq
c3340b174e
Merge pull request #1609 from acemod/ace2EarRinging
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Ported the ACE2 ear ringing logic
2015-06-13 19:44:15 +02:00
esteldunedain
3d5afd7d8f
Close #1018
2015-06-13 14:32:18 -03:00
PabstMirror
6ab8b129fa
Merge branch 'master' into multipleDevices
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Conflicts:
addons/common/XEH_postInit.sqf
2015-06-13 12:30:35 -05:00
ulteq
badfc4017c
Reset 'deaf' on respawn
2015-06-13 19:27:30 +02:00
PabstMirror
e9750ddc9b
Merge pull request #1611 from acemod/refineStaticInteration
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Manual MainActions position for some statics weapons
2015-06-13 12:18:28 -05:00
ulteq
6d6c3a4285
Fixed function header
2015-06-13 19:17:26 +02:00
ulteq
022f9286e2
Fixed a bug in the caching routine
2015-06-13 19:12:24 +02:00
ulteq
3427f655b9
Removed debug output
2015-06-13 19:01:40 +02:00
ulteq
6d4f58c18e
weapon magazines caching
2015-06-13 18:57:02 +02:00
ulteq
d9722db15e
Abort if distance > 50m
2015-06-13 18:42:09 +02:00
ulteq
2509f1d840
Missing privates
2015-06-13 18:34:30 +02:00
ulteq
b6a710d282
Implemented a proper magazine lookup routine
2015-06-13 18:32:48 +02:00
ulteq
38dca2bb9e
New loudness calculation for different ammo types
2015-06-13 18:19:35 +02:00
PabstMirror
2efc095c93
Merge branch 'master' into laserPointerSetting
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Conflicts:
addons/laserpointer/XEH_postInit.sqf
2015-06-13 11:02:00 -05:00
ulteq
db68b6c155
Increased loudness of missles and rockets.
2015-06-13 17:43:27 +02:00
Nicolás Badano
b17b44b869
Merge pull request #1601 from acemod/laserpointerCleanup
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Privates, newline braces, typos
2015-06-13 12:25:21 -03:00
ulteq
feec8a14b7
Removed debug output
2015-06-13 17:23:45 +02:00
ulteq
eacd8e5a49
Removed debug output
2015-06-13 17:22:45 +02:00
Glowbal
09337fcd78
Added new dll build
2015-06-13 17:18:22 +02:00
ulteq
833634f010
Ported the ACE2 ear ringing logic
2015-06-13 17:16:18 +02:00
Nicolás Badano
c168afe8bb
Merge pull request #1598 from acemod/serverModulesFirst
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Fix Server not reading modules
2015-06-13 12:01:22 -03:00
ViperMaul
cb1d016a39
Merge pull request #1592 from ProfessorCZ/master
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CZ - Translation
2015-06-13 07:39:18 -07:00
ViperMaul
cbb620ba98
Change setPos to setPosASL to support roof tops and multi-level objects and faster code.
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#1575 and #1577
2015-06-13 07:24:50 -07:00
Glowbal
9926e902b3
Merge pull request #1607 from gienkov/pl-translation-3
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PL tactical ladder translation
2015-06-13 14:45:31 +02:00
gienkov
3d440fc0da
PL tactical ladder translation
2015-06-13 14:36:42 +02:00
Glowbal
e0bb3c0a4e
Merge pull request #1602 from acemod/medicalFallingFix2
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[Adv. Medical] Improved falling damage
2015-06-13 13:39:22 +02:00
Glowbal
ce908f0fb3
Merge pull request #1579 from acemod/medicalModuleOptions
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[Adv. Medical] New module options
2015-06-13 13:37:02 +02:00
Glowbal
d448c9e7c0
Fixed select new injuryToAdd always selects first
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It should not always take the first injury in the list. That would with the current configuration almost always be the same injury as in `highestSpot`.
This might need to be expanded with something that prefers higher damage types.
2015-06-13 12:37:41 +02:00
ulteq
1c4566984f
Removed debug output
2015-06-13 12:13:58 +02:00
ulteq
84d20f9794
Further improved the handling of falling damage:
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* Makes sure _projectile is always "falling"
* Enables the creation of wounds in multiple body parts at once
* Caches the initial impact velocity for later damage calculation
* Adjusts the maxDamage value of Large Abrasions
2015-06-13 11:53:30 +02:00
ulteq
234b62b409
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medicalFallingFix2
2015-06-13 11:12:37 +02:00
ulteq
9b2ebfcbe8
Privates, newline braces, typos
2015-06-13 10:41:19 +02:00
ulteq
86d7143890
Merge pull request #1600 from acemod/tacticalladderStringtable
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Made use of the new stringtable macros
2015-06-13 09:52:02 +02:00
ulteq
6eeeb22fcd
Made use of the new stringtable macros
2015-06-13 09:51:49 +02:00
ulteq
b4e0504747
Merge pull request #1588 from acemod/rhs38_us_compat
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Update RHS compat for 0.3.8
2015-06-13 09:38:07 +02:00
ulteq
b86e6b6043
Merge pull request #1493 from acemod/tacticalladder
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Initial draft of the ACE2 tactical ladder port.
2015-06-13 09:37:41 +02:00
ulteq
42f2d88ab7
Merge pull request #1257 from LKS90/modifiedSetup
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Added steps I had to do for windows to make ace3
2015-06-13 09:29:22 +02:00
PabstMirror
45912c6ddb
Handcuff icon for passengerActions
2015-06-13 00:12:13 -05:00
PabstMirror
9f15cfb650
Merge branch 'master' into captivesFixes
2015-06-13 00:02:41 -05:00
PabstMirror
58e5bc3581
Switch unload captive to passenger actions
2015-06-13 00:02:30 -05:00
PabstMirror
affe323435
Fix bodybag string macro
2015-06-12 23:19:17 -05:00
PabstMirror
177f590dda
Make "InitSettingsFromModules" pfeh run on dedicated
2015-06-12 22:57:01 -05:00