jonpas
2d95bb1aad
Count untraced errors in make.py ( #5265 )
...
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
2017-06-14 15:34:35 +02:00
Laid3acK
3034212701
gos ndjenahoud latitude ( #5275 )
2017-06-13 23:15:34 -05:00
classic
a78c42f49e
Jpn translate 73bd37 ( #5277 )
...
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
2017-06-13 22:00:38 -05:00
Laid3acK
199eb849fc
fix video link ( #5276 )
2017-06-13 08:09:26 -05:00
jonpas
9d9edc46c7
Prepare release 3.10.0 (build 2)
2017-06-13 14:03:37 +02:00
Moritz Schmidt
e770f669b6
Fix isFeatureCameraActive for Spectator enhacements ( #5269 )
...
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee5
.
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
2017-06-13 13:53:41 +02:00
jonpas
6eaba8ddaf
Update homepage version numbers #4692
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[ci skip]
2017-06-12 16:25:19 +02:00
jonpas
6a4a3d4ce1
Merge branch 'master' into release-3.10.0
2017-06-10 22:35:22 +02:00
Andrea Verano
73bdb37d99
Italian translation updated and fixed ( #5268 )
...
Added newest lines for:
-Rearm
-Repair
2017-06-10 22:19:13 +02:00
SilentSpike
08d8cf71d7
Update cargo docs with new public functions ( #5266 )
...
* Update cargo docs with new public functions
* Add myself to squad.xml
2017-06-10 17:34:42 +01:00
PabstMirror
356a8f640a
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/functions/fnc_actionCheckBloodPressure.sqf
addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
addons/medical/functions/fnc_actionCheckPulse.sqf
addons/medical/functions/fnc_actionCheckPulseLocal.sqf
addons/medical/functions/fnc_actionDiagnose.sqf
addons/medical/functions/fnc_actionRemoveTourniquet.sqf
addons/medical/functions/fnc_addHeartRateAdjustment.sqf
addons/medical/functions/fnc_addToInjuredCollection.sqf
addons/medical/functions/fnc_addUnconsciousCondition.sqf
addons/medical/functions/fnc_addVitalLoop.sqf
addons/medical/functions/fnc_canTreat.sqf
addons/medical/functions/fnc_copyDeadBody.sqf
addons/medical/functions/fnc_createLitter.sqf
addons/medical/functions/fnc_determineIfFatal.sqf
addons/medical/functions/fnc_getBloodLoss.sqf
addons/medical/functions/fnc_getBloodPressure.sqf
addons/medical/functions/fnc_getBloodVolumeChange.sqf
addons/medical/functions/fnc_getCardiacOutput.sqf
addons/medical/functions/fnc_getHeartRateChange.sqf
addons/medical/functions/fnc_getTriageStatus.sqf
addons/medical/functions/fnc_getUnconsciousCondition.sqf
addons/medical/functions/fnc_handleBandageOpening.sqf
addons/medical/functions/fnc_handleCollisionDamage.sqf
addons/medical/functions/fnc_handleDamage.sqf
addons/medical/functions/fnc_handleDamage_advanced.sqf
addons/medical/functions/fnc_handleDamage_advancedSetDamage.sqf
addons/medical/functions/fnc_handleDamage_airway.sqf
addons/medical/functions/fnc_handleDamage_caching.sqf
addons/medical/functions/fnc_handleDamage_fractures.sqf
addons/medical/functions/fnc_handleDamage_internalInjuries.sqf
addons/medical/functions/fnc_handleDamage_wounds.sqf
addons/medical/functions/fnc_handleDamage_woundsOld.sqf
addons/medical/functions/fnc_hasMedicalEnabled.sqf
addons/medical/functions/fnc_hasTourniquetAppliedTo.sqf
addons/medical/functions/fnc_isInStableCondition.sqf
addons/medical/functions/fnc_isMedicalVehicle.sqf
addons/medical/functions/fnc_itemCheck.sqf
addons/medical/functions/fnc_medicationEffectLoop.sqf
addons/medical/functions/fnc_modifyMedicalAction.sqf
addons/medical/functions/fnc_moduleAdvancedMedicalSettings.sqf
addons/medical/functions/fnc_moduleAssignMedicalFacility.sqf
addons/medical/functions/fnc_moduleBasicMedicalSettings.sqf
addons/medical/functions/fnc_moduleReviveSettings.sqf
addons/medical/functions/fnc_parseConfigForInjuries.sqf
addons/medical/functions/fnc_playInjuredSound.sqf
addons/medical/functions/fnc_reviveStateLoop.sqf
addons/medical/functions/fnc_selectionNameToNumber.sqf
addons/medical/functions/fnc_setDead.sqf
addons/medical/functions/fnc_setHitPointDamage.sqf
addons/medical/functions/fnc_setStructuralDamage.sqf
addons/medical/functions/fnc_setUnconscious.sqf
addons/medical/functions/fnc_showBloodEffect.sqf
addons/medical/functions/fnc_treatment.sqf
addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf
addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf
addons/medical/functions/fnc_treatmentAdvanced_bandage.sqf
addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf
addons/medical/functions/fnc_treatmentAdvanced_fullHeal.sqf
addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
addons/medical/functions/fnc_treatmentAdvanced_medication.sqf
addons/medical/functions/fnc_treatmentAdvanced_medicationLocal.sqf
addons/medical/functions/fnc_treatmentBasic_bloodbag.sqf
addons/medical/functions/fnc_treatmentBasic_bloodbagLocal.sqf
addons/medical/functions/fnc_treatmentBasic_epipen.sqf
addons/medical/functions/fnc_treatmentBasic_morphine.sqf
addons/medical/functions/fnc_treatmentBasic_morphineLocal.sqf
addons/medical/functions/fnc_treatmentIV.sqf
addons/medical/functions/fnc_treatmentIVLocal.sqf
addons/medical/functions/fnc_treatmentTourniquet.sqf
addons/medical/functions/fnc_treatmentTourniquetLocal.sqf
addons/medical/functions/fnc_treatment_failure.sqf
addons/medical/functions/fnc_treatment_success.sqf
addons/medical/functions/fnc_unconsciousPFH.sqf
addons/medical/functions/fnc_useItem.sqf
addons/medical/functions/fnc_vitalLoop.sqf
addons/medical_blood/functions/fnc_hit.sqf
addons/medical_treatment/functions/fnc_hasItem.sqf
addons/medical_treatment/functions/fnc_useItems.sqf
2017-06-10 10:21:18 -05:00
jonpas
e0887b3839
Prepare version 3.10.0
2017-06-10 15:27:14 +02:00
jonpas
1027fb5d30
Merge branch 'master' into release-3.10.0
2017-06-10 15:25:27 +02:00
jonpas
f7d63336f5
Increase required CBA version to 3.3.1
2017-06-10 15:24:19 +02:00
SilentSpike
a53f68a347
Use getUnitTrait for medics, engineers and EOD ( #5246 )
2017-06-10 11:41:01 +01:00
Phyma
48b9a61497
Fix Large IED defuse distance ( #5261 )
...
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
2017-06-09 12:52:55 -05:00
PabstMirror
9c3cca3c56
Add repair feature to wiki ( #5247 )
...
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
2017-06-09 09:11:00 -05:00
Laid3acK
6facb9008b
Update kestrel4500.md ( #5228 )
2017-06-09 15:23:30 +02:00
jonpas
33e4e6cd11
Remove maximum distance of attach to vehicle action ( #5262 )
...
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
2017-06-09 14:54:58 +02:00
PabstMirror
847832c118
Fix some event names on wiki ( #5254 )
...
* Fix some event names on wiki
* Switch callable events to functions
2017-06-08 14:31:27 -05:00
PabstMirror
382028e662
Fix updating body part visuals ( #5141 )
2017-06-08 13:50:38 -05:00
Ozan Eğitmen
225d15dcca
Add Ability to Change Repair Times of Vehicles ( #5205 )
...
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
2017-06-08 13:31:25 -05:00
Phyma
55df8bca53
Repair specialist rename, fixes #3186 ( #5248 )
...
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
2017-06-08 12:10:35 -05:00
PabstMirror
d1f4b90714
Fix minor debug that got left in ( #5260 )
2017-06-08 11:55:19 -05:00
PabstMirror
f35f80ee82
Rearm - Pylon Support and Dynamically Add Supply Actions ( #5183 )
...
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
2017-06-08 11:47:52 -05:00
PabstMirror
1be9e7ca30
Merge pull request #5182 from acemod/GitHawk-rearm_supply
...
Rearm - Limited Supply (Fix Merge Conflcits)
2017-06-08 11:45:12 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
...
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
Moritz Schmidt
4f90d4da80
note required PboProject version ( #5256 )
...
* note required PboProject version
* Update setting-up-the-development-environment.md
2017-06-06 19:25:51 -05:00
PabstMirror
b3fa074c38
Disable dragging on big AA Turrets ( #5251 )
2017-06-06 01:39:49 -05:00
Ľuboš Lendáč
b91e892710
Merge branch 'medical-rewrite' into medical-rewrite-kill-ai
2017-06-05 22:54:03 +02:00
PabstMirror
f715edabc9
Fix debug
2017-06-05 12:30:54 -05:00
PabstMirror
25a28778cb
Tweak randomness for wound bleeding and pain ( #5113 )
...
* Tweak randomness for wound bleeding and pain
* Scale damage to bodyPartDamage on multi part wounds
2017-06-05 11:51:53 -05:00
PabstMirror
f98b268419
Split setUnconscious func, add spontaneousWakeUpChance setting ( #5114 )
2017-06-05 11:42:46 -05:00
PabstMirror
f369ffaa04
Med rw handle fire damage ( #5100 )
...
* Bundle fire damage into bigger chunks
Redo #4223
* Use same values
* Decrease combine cuttoff to 0.1
2017-06-05 11:42:00 -05:00
Phyma
606c6d18a6
Added Pylon weapon as a valid weapon ( #5250 )
2017-06-05 11:15:55 -05:00
Phyma
7141bbc4b4
Added more info about indentations, tabs and EditorConfig ( #5249 )
...
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
2017-06-05 12:44:10 +02:00
Phyma
cec82be93b
Raise lower carry object ( #5234 )
...
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
2017-06-04 12:46:49 -05:00
PabstMirror
8bb92cee6f
Fix weapon select grenade count wehn using advThrow ( #5244 )
2017-06-04 10:07:35 -05:00
PabstMirror
48680d1123
Cleanup unused hellfire vic stringtable ( #5245 )
2017-06-03 23:39:03 -05:00
Andrea Verano
0affa14a1b
Italian Translation Update ( #5243 )
...
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
2017-06-03 22:27:51 -05:00
PabstMirror
c9b26fa3e5
Fix being unable to throw last mag ( #5242 )
2017-06-03 21:39:52 -05:00
PabstMirror
ddccfe563b
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/functions/fnc_determineIfFatal.sqf
addons/medical/functions/fnc_displayPatientInformation.sqf
2017-06-03 12:37:28 -05:00
SilentSpike
b3889d9d7e
Fix accidental numerical change ( #5235 )
2017-06-02 19:56:24 -05:00
Rebel
bf4b49a213
Fix spectator icons and camera jitter ( #5067 )
...
* Use `Visual` commands for icons and external camera position
2017-06-03 01:38:29 +01:00
ace3mod
1b516bb4fa
[Docs] Update component dependencies
...
Automatically committed through Travis CI.
[ci skip]
2017-06-02 23:52:51 +02:00
ace3mod
feaa50a002
[Docs] Update component dependencies
...
Automatically committed through Travis CI.
[ci skip]
2017-06-02 23:52:46 +02:00
ace3mod
1545b5c45c
[Docs] Update component dependencies
...
Automatically committed through Travis CI.
[ci skip]
2017-06-02 23:52:32 +02:00
PabstMirror
3898202091
Hellfire missiles ( #4679 )
...
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
2017-06-02 16:51:38 -05:00
PabstMirror
49374feb2a
NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode ( #4791 )
...
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
2017-06-02 16:51:20 -05:00
James Kingsley
4872e186cd
Vehicle quick mount ( #4931 )
...
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
2017-06-02 16:51:07 -05:00