Commit Graph

21 Commits

Author SHA1 Message Date
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
ulteq
dcc934202b
Weather - Major Cleanup (#5710)
* Single global on/off switch (that really turns everything off properly)
* Less coupling between code that runs on the client / server
* Simpler update routines
* More cohesive code
* Less module options
* Less network traffic
2017-11-10 15:44:15 +01:00
jonpas
03e923aa68 Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
jonpas
85b4366368 Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
PabstMirror
3a62956e24 Fix wind display angle being reversed 2016-01-22 20:43:22 -06:00
PabstMirror
066976766f Show beaufort dots on wind display -for color Blind
Show dots on the wind display so color blind can still determine wind
level
Replace PR #1308
2016-01-07 10:34:31 -06:00
PabstMirror
e2c08d2c26 Privates, Headers, Merge 4 PFEH into one 2016-01-05 01:39:29 -06:00
commy2
ca9b909e75 fix CBA_fnc capitalization 2015-11-30 16:45:20 +01:00
Michael Braun
f3e8a8ae42 Updated wind indicator to use head direction instead of player direction. Fixes #1892. 2015-08-02 03:29:53 +02:00
ulteq
b03333c9e8 Moved all wind calculations into the weather module 2015-05-11 10:59:07 +02:00
ulteq
eb88f94cf7 Removed unused privates 2015-04-24 11:53:06 +02:00
ulteq
89e33dc177 Refactored the weather module:
* No changes in functionality
2015-04-20 13:54:22 +02:00
esteldunedain
54daa02aa4 Weather: headers + privates 2015-04-17 01:44:38 -03:00
ulteq
9f289e1721 Fixed incorrect return values in some key handlers:
*Wind info
*Protractor
2015-04-15 12:53:02 +02:00
ulteq
2b0a0145c5 Removed the last spawn/sleep commands from AB 2015-04-11 18:39:15 +02:00
ulteq
183034183e Resolved a minor issue between protractor and wind info 2015-04-07 22:02:38 +02:00
ulteq
c9ad2b279d Commented all advanced ballistics functions 2015-04-07 21:46:43 +02:00
esteldunedain
5a0faf720f EFUNC(advanced_ballistics,calculateWindSpeed) 2015-04-06 00:27:33 -03:00
esteldunedain
c73aff03bd displayWindInfo tab to space 2015-04-06 00:13:43 -03:00
esteldunedain
2d770eb355 Make wind in displayWindInfo dependant on wether AB is used or not 2015-04-06 00:12:50 -03:00
esteldunedain
6f89233e12 Move wind info display to weather 2015-04-06 00:02:34 -03:00