Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
ulteq
dcc934202b
Weather - Major Cleanup ( #5710 )
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* Single global on/off switch (that really turns everything off properly)
* Less coupling between code that runs on the client / server
* Simpler update routines
* More cohesive code
* Less module options
* Less network traffic
2017-11-10 15:44:15 +01:00
jonpas
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
jonpas
85b4366368
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
PabstMirror
3a62956e24
Fix wind display angle being reversed
2016-01-22 20:43:22 -06:00
PabstMirror
066976766f
Show beaufort dots on wind display -for color Blind
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Show dots on the wind display so color blind can still determine wind
level
Replace PR #1308
2016-01-07 10:34:31 -06:00
PabstMirror
e2c08d2c26
Privates, Headers, Merge 4 PFEH into one
2016-01-05 01:39:29 -06:00
commy2
ca9b909e75
fix CBA_fnc capitalization
2015-11-30 16:45:20 +01:00
Michael Braun
f3e8a8ae42
Updated wind indicator to use head direction instead of player direction. Fixes #1892 .
2015-08-02 03:29:53 +02:00
ulteq
b03333c9e8
Moved all wind calculations into the weather module
2015-05-11 10:59:07 +02:00
ulteq
eb88f94cf7
Removed unused privates
2015-04-24 11:53:06 +02:00
ulteq
89e33dc177
Refactored the weather module:
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* No changes in functionality
2015-04-20 13:54:22 +02:00
esteldunedain
54daa02aa4
Weather: headers + privates
2015-04-17 01:44:38 -03:00
ulteq
9f289e1721
Fixed incorrect return values in some key handlers:
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*Wind info
*Protractor
2015-04-15 12:53:02 +02:00
ulteq
2b0a0145c5
Removed the last spawn/sleep commands from AB
2015-04-11 18:39:15 +02:00
ulteq
183034183e
Resolved a minor issue between protractor and wind info
2015-04-07 22:02:38 +02:00
ulteq
c9ad2b279d
Commented all advanced ballistics functions
2015-04-07 21:46:43 +02:00
esteldunedain
5a0faf720f
EFUNC(advanced_ballistics,calculateWindSpeed)
2015-04-06 00:27:33 -03:00
esteldunedain
c73aff03bd
displayWindInfo tab to space
2015-04-06 00:13:43 -03:00
esteldunedain
2d770eb355
Make wind in displayWindInfo dependant on wether AB is used or not
2015-04-06 00:12:50 -03:00
esteldunedain
6f89233e12
Move wind info display to weather
2015-04-06 00:02:34 -03:00