Glowbal
44de95ea81
Merge pull request #1790 from acemod/medicalImprovements
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Medical improvements
2015-07-03 22:21:20 +02:00
Glowbal
fd649aee38
Changed default value for surgical kit. Should be use anytime
2015-07-03 22:17:31 +02:00
Glowbal
9edf1b1adf
Implemented use conditions for PAK and SurgicalKit
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It is now possible to only have a treatment action show up for stable (not bleeding) patients
2015-07-03 22:16:18 +02:00
Glowbal
07303633e4
Merge pull request #1692 from acemod/fixVanillaDamageEffectsShowing
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Fix vanilla damage effects
2015-07-03 21:41:26 +02:00
gienkov
70862c5de9
PL translation
2015-07-02 23:55:26 +02:00
ToasterBR
f4a51d57ef
Translation to Brazilian Portuguese (PT-BR)
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Made all remaining translations, including new ones like the sitting
module, for example.
2015-06-27 15:48:39 -03:00
ulteq
241e8acdd9
Merge pull request #1541 from jonpas/sitting
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Sitting
2015-06-26 21:34:34 +02:00
Glowbal
e153e47bb2
Disabled litter on treatment failure. #1403
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We give back the items, so litter does not make sense at the moment.
In the future we need to expand this with conditions for success/failure.
2015-06-20 12:54:00 +02:00
Glowbal
9e00fc479b
CPR local is now also only executed when the target is still alive.
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Otherwise it's quite useless
2015-06-20 12:51:42 +02:00
Glowbal
c4283404e8
Changed CPR to be available for all unconscious units
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Including dead
2015-06-20 12:51:01 +02:00
Glowbal
ea0be1f563
Only execute the local handling of CPR when in a valid state
2015-06-20 12:46:26 +02:00
Glowbal
385baf1331
Using CPR while in revive state will extend the life timer
2015-06-20 12:44:52 +02:00
Glowbal
9795647d9c
While in revive state, ensure vitals are never above 0 for adv medical
2015-06-20 12:44:29 +02:00
Glowbal
3f5a050745
Fixed #1693
2015-06-20 12:38:12 +02:00
Glowbal
c3e2d1bf9c
Removed always unconscious for basic medical
2015-06-20 12:23:40 +02:00
Glowbal
5887c59c05
Made fix properly for advanced medical
2015-06-19 23:03:31 +02:00
Glowbal
300a33ea0a
Initial work
2015-06-19 22:53:25 +02:00
ulteq
82d80359d1
Fixes: https://github.com/acemod/ACE3/issues/1646
2015-06-16 21:57:12 +02:00
Glowbal
f8aa9a3171
Merge pull request #1621 from acemod/hrIncrease
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Medical - change hrIncrease random min/max
2015-06-15 10:42:43 +02:00
Ivan Navarro Cabello
76f7962dac
Updated spanish stringatable
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Updated spanish stringatable for (Common, Medical, Optionsmenu,
Tacticalladder).
2015-06-14 13:52:55 +02:00
PabstMirror
1c5788baab
Medical - change hrIncrease random min/max
2015-06-14 03:54:50 -05:00
Glowbal
91b54bfc3a
Adds a back up function in sqf to assign open wounds.
2015-06-13 23:20:01 +02:00
ViperMaul
1322da5537
Merge pull request #1587 from acemod/fixVehicleUnconcious
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fix animation and consistently unload units from vehicle
2015-06-13 12:44:34 -07:00
jonpas
29ce8f635e
Merge branch 'master' into sitting
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Conflicts:
addons/kestrel4500/CfgVehicles.hpp
addons/microdagr/CfgVehicles.hpp
2015-06-13 21:43:42 +02:00
ulteq
c459a80bcb
Merge pull request #1613 from ProfessorCZ/master
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CZ - Translation (medical, tacticalladder)
2015-06-13 20:48:34 +02:00
Glowbal
5013254769
Merge pull request #1530 from legman/akalegman_zeus_unconscious
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Fixed Zeus Unconscious
2015-06-13 20:48:18 +02:00
Glowbal
1c066a0b3f
Merge pull request #1586 from acemod/dynamicPAKtreatmentTime
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PAK treatment time based on total amount of damage.
2015-06-13 20:14:57 +02:00
ProfessorCZ
c9f29aefa2
CZ - Translation (medical, tacticalladder)
2015-06-13 19:49:59 +02:00
ProfessorCZ
bf464ffe00
CZ - Translation (medical, tacticalladder)
2015-06-13 19:46:31 +02:00
ulteq
6d6c3a4285
Fixed function header
2015-06-13 19:17:26 +02:00
ViperMaul
cb1d016a39
Merge pull request #1592 from ProfessorCZ/master
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CZ - Translation
2015-06-13 07:39:18 -07:00
Glowbal
e0bb3c0a4e
Merge pull request #1602 from acemod/medicalFallingFix2
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[Adv. Medical] Improved falling damage
2015-06-13 13:39:22 +02:00
Glowbal
ce908f0fb3
Merge pull request #1579 from acemod/medicalModuleOptions
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[Adv. Medical] New module options
2015-06-13 13:37:02 +02:00
ulteq
1c4566984f
Removed debug output
2015-06-13 12:13:58 +02:00
ulteq
84d20f9794
Further improved the handling of falling damage:
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* Makes sure _projectile is always "falling"
* Enables the creation of wounds in multiple body parts at once
* Caches the initial impact velocity for later damage calculation
* Adjusts the maxDamage value of Large Abrasions
2015-06-13 11:53:30 +02:00
ulteq
234b62b409
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into medicalFallingFix2
2015-06-13 11:12:37 +02:00
PabstMirror
affe323435
Fix bodybag string macro
2015-06-12 23:19:17 -05:00
ViperMaul
1c0811aa31
Change from globalEvent to targetEvent
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#1575 and #1577
2015-06-12 16:56:13 -07:00
ProfessorCZ
531372b2a3
CZ - Translation
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Already in README
2015-06-12 14:50:50 +02:00
ulteq
604cd122d3
Experiment
2015-06-12 13:54:52 +02:00
ulteq
6ac2ca9208
Fixes _projectile not being updated
2015-06-12 11:48:49 +02:00
ulteq
46a73f3177
Added a function to calculate the PAK treatmentTime
2015-06-12 11:42:49 +02:00
ViperMaul
072f2cc3a7
fix animation and consistently unload units from vehicle
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#1575 and #1577
2015-06-11 15:56:11 -07:00
ulteq
99b13a584a
PAK treatment time based on total amount of damage.
2015-06-11 22:54:08 +02:00
ulteq
be6d72606a
Pain is always suppressed again
2015-06-11 22:35:50 +02:00
ulteq
eef7c1295a
Added new adv. medical module option 'painIsOnlySuppressed'
2015-06-11 17:36:18 +02:00
ulteq
0c40c1b439
Added Adv. Medical module option 'healHitPointAfterAdvBandage':
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* Changed the default value to '0'
2015-06-11 15:30:39 +02:00
Glowbal
9d82b9a1f3
Merge pull request #1550 from acemod/medicalVanillaDamageFix
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Attempt to fix #1465 and #1354
2015-06-11 10:25:50 +02:00
Glowbal
b6ed944123
Merge pull request #1563 from acemod/medicalCleanup
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Cleanup
2015-06-11 10:25:28 +02:00
AKALegman
5431ab5e01
fixed conflicts
2015-06-10 20:03:00 +01:00