Commit Graph

12 Commits

Author SHA1 Message Date
SilentSpike
9e4fd77745 Update common event names to meet new standard 2016-06-03 22:39:43 +01:00
SilentSpike
c4b75160a4 Run event renaming script 2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
commy2
3d5ea74c7e replace private with private keyword in first half of common 2015-12-12 16:48:54 +01:00
commy2
6b96c7fd7c more common code cleanup 2015-09-19 22:27:23 +02:00
commy2
39786420fa more common cleanup 2015-09-18 16:33:53 +02:00
ViperMaul
8ac98ed950 Better immersion through using hideUnit 2015-08-04 07:43:42 -07:00
ViperMaul
59a3e62d69 Attempt to improve the immersion of the magic 2015-08-02 10:44:49 -07:00
ViperMaul
876a039e36 Disable headbugfix for Handcuffed/Surrender,unconscious,water surface and log the situation locally and on server. 2015-08-01 18:01:35 -07:00
ViperMaul
63dd19825b moveInAny seems to work better than moveInDriver. WIP 2015-07-28 13:56:22 -07:00
ViperMaul
626a9cf5f9 Disable headBugFix if unconscious 2015-07-28 13:06:58 -07:00
ViperMaul
c9d9f78e5b Add headBugFix button to ACE Options Dialog #1738 2015-07-28 15:17:19 +01:00