d448c9e7c0
Fixed select new injuryToAdd always selects first
...
It should not always take the first injury in the list. That would with the current configuration almost always be the same injury as in `highestSpot`.
This might need to be expanded with something that prefers higher damage types.
2015-06-13 12:37:41 +02:00
f74eb31bbc
cross-platform compat integration for medical (history rewrite from gay merge).
2015-05-21 08:43:02 -07:00
2544cdef4a
Clean up
2015-05-17 09:48:59 +02:00
bd440f5af9
adjusted random
2015-05-17 00:07:41 +02:00
4b6b0621da
Implemented handleDamage wounds fully
2015-05-16 23:19:50 +02:00
eb2383a6f0
tabs
2015-05-14 18:56:23 +02:00
5756c8530f
Ported over handleDamage_wounds
2015-05-14 18:52:12 +02:00
e98c7cd1b7
Made handleDamage a singleton
2015-05-14 17:41:50 +02:00
a48b6c9426
Fixed namespace issues. Removed static
2015-05-14 17:36:58 +02:00
7c03ec913b
double all the things (ints)
2015-05-14 16:23:01 +02:00
92bca1f857
tabs
2015-05-04 00:32:44 +02:00
c2388aa80c
Initial work on medical extension
2015-05-04 00:02:39 +02:00