Commit Graph

5798 Commits

Author SHA1 Message Date
Glowbal
f38d245771 fixed bloodloss for basic medical 2015-09-02 21:56:00 +02:00
commy2
f939f9215e stop flickering of wounds, fix #346 2015-09-02 20:49:17 +02:00
commy2
7d2f1f52a4 remove protection, hitpoint config (fix ubc), some debug stuff 2015-09-02 20:13:51 +02:00
commy2
dc5e6b7c3c Merge branch '323medicalstrcturaldamage' into medical-adjustments 2015-09-02 20:02:19 +02:00
commy2
9665f73fa3 Merge branch 'master' of https://github.com/acemod/ACE3 into medical-adjustments 2015-09-02 17:03:36 +02:00
SilentSpike
6aa191b788 Merge pull request #2327 from acemod/fixGunnerGoggles
Fix gunner goggles
2015-09-02 13:31:50 +01:00
commy2
acfc48efc2 animate head when surrendered and handcuffed 2015-09-01 20:00:28 +02:00
PabstMirror
264091957a #1917 - Pointing Update Circle Icon 2015-09-01 10:09:14 -05:00
commy2
fb9ad6075f Merge pull request #2337 from acemod/322bouncym84
bouncing flashbangs, fix #1907
2015-09-01 17:05:36 +02:00
commy2
dd788342fe remove commented debug messages 2015-09-01 16:37:46 +02:00
commy2
b1fbbcc49f bouncing flashbangs, fix #1907 2015-09-01 12:46:15 +02:00
commy2
5e68486233 high command module breaks ace, fix #2134 2015-09-01 10:06:01 +02:00
commy2
73911f701d add debug messages for #2134 2015-09-01 08:53:11 +02:00
commy2
3362bbf0bf fix protection 1.50 ubc issues 2015-09-01 00:01:42 +02:00
commy2
5a164c5cdc fix UBC issues, simplify uniform hitpoint config 2015-08-31 23:36:59 +02:00
commy2
87cf7ded83 Merge pull request #2311 from acemod/322backpack
objectParent command replacing fnc_getBackpackAssignedUnit
2015-08-31 21:32:42 +02:00
commy2
e7d9e8c0dc Merge pull request #2312 from acemod/322opendoor3rdperson
increase reach in 3rd person for opening doors, fix #2301
2015-08-31 21:32:34 +02:00
commy2
aa1ad1bc2a Merge pull request #2313 from acemod/322ffvweaponselect
fix weapon select in ffv slots not working
2015-08-31 21:32:26 +02:00
commy2
9b6bc73c1a Merge pull request #2314 from acemod/322spottingscope
better animation for spotting scope, fix #1638
2015-08-31 21:32:17 +02:00
commy2
591327aaf3 Merge pull request #2315 from acemod/3220xgrenadebug
fix autoriflemen spawning with 0x frag grenade bug
2015-08-31 21:32:09 +02:00
commy2
80a0c93bdc Merge pull request #2316 from acemod/322customcamera
fix custom cameras (for intros) being broken with ACE, fix #2248
2015-08-31 21:32:02 +02:00
commy2
d85f96eac0 Merge pull request #2320 from acemod/322notonladder
disable all actions while being on a ladder by default, close #2289
2015-08-31 21:31:54 +02:00
commy2
e241c70a78 Merge pull request #2318 from acemod/322tripotmagsize
tripod hmgs should have 100rnd mags instead of 500rnd mags, fix #1190
2015-08-31 21:31:44 +02:00
commy2
2a82b97b5a Merge pull request #2328 from acemod/322laserpointer
laserpointer with new command lineintersectssurface
2015-08-31 21:31:35 +02:00
commy2
37aec2b3c3 enable repairing while on ladder 2015-08-31 21:22:22 +02:00
PabstMirror
ba3ecf2a0a Merge pull request #2321 from acemod/HearingStuff
Hearing stuff
2015-08-31 13:24:29 -05:00
PabstMirror
38122ffeaf Merge pull request #2197 from acemod/mapOpenCloseEvents
Map open close events / MapTools Cleanup
2015-08-31 13:23:10 -05:00
commy2
f15805d1f3 setStructuralDamage function 2015-08-31 20:05:38 +02:00
commy2
e1d683d8dc laserpointer with new command lineintersectssurface 2015-08-31 17:31:37 +02:00
SilentSpike
397d77e5b5 Remove special goggles treatment of vehicle units
The condition to disable the overlay for gunners introduces more problems (and inconsistencies for that matter) than it was worth. Vehicle gunners using camera based weapons should probably consider not wearing a pair of glasses/goggles before doing so.
2015-08-31 15:25:40 +01:00
SilentSpike
543e829278 Fix goggles overlay for FFV seats
When aiming down sights, view is considered to be "gunner" and so the overlay would be disabled. Introduces addition canUseWeapon check if view is "gunner" to differentiate FFV seats from regular gunner seats
2015-08-31 14:56:51 +01:00
SilentSpike
5e57cad669 Merge pull request #2216 from acemod/isolateZeusMenuKeybind
Prevent CBA keybindings in zeus interface
2015-08-31 14:41:48 +01:00
SilentSpike
04269831e8 Consider modifier keys for zeus interaction hack
The hacky keybind detection method should consider modifier keys also to prevent keybinds on the same key with different modifiers from firing
2015-08-31 14:40:31 +01:00
Glowbal
8c6f896164 fixed script error when canceling treatment actions 2015-08-31 13:00:17 +02:00
PabstMirror
4be7411a05 Use "visibleMapChanged" event 2015-08-30 15:26:43 -05:00
commy2
7a4c37c085 disable all actions on ladders by default, close #2289 2015-08-30 22:03:45 +02:00
commy2
fae38a2232 tripod hmgs should have 100rnd mags instead of 500rnd mags, fix #1190 2015-08-30 20:20:00 +02:00
commy2
c18af0d34b completely prevent ace_optics from interfering with any mission camera scripts 2015-08-30 19:30:44 +02:00
commy2
74dfd73167 fix issues with pip optics camera in virtual arsenal 2015-08-30 19:05:35 +02:00
commy2
8d589ea8f0 solution for custom cameras (for intros) being broken with ACE 2015-08-30 15:50:51 +02:00
commy2
fc6f97e09e fix autoriflemen spawning with 0x frag grenade bug 2015-08-30 13:30:21 +02:00
commy2
610bb7a1df better animation for spotting scope, fix #1638 2015-08-30 13:10:25 +02:00
commy2
58ec4a68cb fix weapon select in ffv slots not working 2015-08-30 12:01:13 +02:00
commy2
4682235d8a increase reach in 3rd person for opening doors, fix #2301 2015-08-30 11:13:26 +02:00
commy2
32300a0a80 objectParent command replacing fnc_getBackpackAssignedUnit 2015-08-30 10:45:14 +02:00
PabstMirror
910bb151e2 #1988 - Boost explosive hearing damage 2015-08-30 01:47:40 -05:00
PabstMirror
8307ccea96 firedNear - use new isKindOf 2015-08-30 01:37:14 -05:00
PabstMirror
2f54cfadbc Merge pull request #2146 from jokoho48/codeCleanupHearing
Code cleanup of Hearing module
2015-08-30 01:18:47 -05:00
KoffeinFlummi
6a17e3fa83 Merge remote-tracking branch 'origin/master' 2015-08-30 00:42:46 +02:00
KoffeinFlummi
5f63290508 Merge branch 'ptbr' 2015-08-30 00:42:31 +02:00