ulteq
6361bda3e9
Removed unused function
2015-04-24 13:01:11 +02:00
ulteq
3747df3ec5
Added python script that finds never used privates
2015-04-24 11:54:17 +02:00
ulteq
eb88f94cf7
Removed unused privates
2015-04-24 11:53:06 +02:00
ulteq
b3bf44fa1e
Code cleanup
2015-04-24 10:58:55 +02:00
ulteq
b3f4bf306d
Moved the global weather controls into preInit
2015-04-24 10:46:33 +02:00
ulteq
66e4c742b4
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
2015-04-24 10:25:47 +02:00
ulteq
062aeae6e6
Fixed several bugs in the rain simulation:
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*Added missing rain initialization based on overcast value
*Added proper fade out when the overcast changes from >=0.7 to <0.7
*Removed duplicate code
2015-04-24 10:25:31 +02:00
ulteq
50546646fa
Added missing rain_period_count reset to 0
2015-04-24 10:05:13 +02:00
ulteq
5a90ef6207
Added global variables (syncRain, syncWind, syncMisc) which give some control over the weather module:
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*Removed duplicate debug output
2015-04-24 10:03:48 +02:00
ulteq
709fdcdd08
Merge pull request #821 from Brisse89/master
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Added realistic tracer burn times for several ammo types
2015-04-24 08:28:43 +02:00
Glowbal
0146439925
increasing the text box height #834
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Temporary solution until we get something properly done.
Ideally we would calculate the height of the box through the amount of characters. For that we would need a font with a consistent width across each character, or figure out the width for each character ourselves.
2015-04-24 07:46:01 +02:00
esteldunedain
e3a06999c3
Reduce MainActions distance for CAManBase from 5m to 4m
2015-04-24 00:57:49 -03:00
esteldunedain
c8563ce484
Add LOS check for actions points. Close #785
2015-04-24 00:57:22 -03:00
Nicolás Badano
78b1f0024e
Merge pull request #830 from gienkov/patch-7
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PL translation fix
2015-04-23 22:52:56 -03:00
Grzegorz
e8a48fa81c
PL translation fix
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Apparently mini-spike AT still wants to shoot down planes and choppers :)
2015-04-24 01:54:36 +02:00
ViperMaul
898048eb95
Moved "copy_important_files" call in front of make release and after building is done
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Moved "cleanup_optionals" call in front of make release and after building is done
2015-04-23 14:53:49 -07:00
ViperMaul
79269db913
Added a notification for the Check External References setting.
2015-04-23 14:35:33 -07:00
Glowbal
0391408159
added chapter numbering
2015-04-23 20:49:05 +02:00
Glowbal
4f7141b616
adjusted headers
2015-04-23 20:48:28 +02:00
Glowbal
381b8c2431
first draft of medical system feature documentation
2015-04-23 20:46:28 +02:00
PabstMirror
aa7de84783
Merge branch 'master' into mk6tweaks
2015-04-23 13:34:25 -05:00
PabstMirror
55732d4262
Text Shadow should have been black.
2015-04-23 13:33:38 -05:00
ViperMaul
8f79147323
Fix for missing release folder
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#815
2015-04-23 11:22:00 -07:00
ulteq
f5e6da60a7
Added optional rh_m4_comp with advanced ballistics configs
2015-04-23 19:59:57 +02:00
ViperMaul
0323e17aac
Switch to lower case folder names.
2015-04-23 10:40:39 -07:00
ViperMaul
c5066e24c1
Fix undefined work_drive variable for the default private_key_path
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#816
2015-04-23 10:31:17 -07:00
ViperMaul
785a40387a
Allow changing private_key creation folder from the default P:\private_keys
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#816
2015-04-23 10:28:02 -07:00
ViperMaul
1bf043f9f8
Remove all old signature keys for optionals and keys folders.
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#815
2015-04-23 10:16:28 -07:00
ViperMaul
d1b6dfa5c7
Private key creation folder is now P:\private_keys by default.
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#816
2015-04-23 10:12:28 -07:00
ViperMaul
082d7543f8
The keys folder containing public keys is now properly in the release @ace folder.
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#816
2015-04-23 09:36:23 -07:00
ulteq
ddf62b6db4
Added missing privates
2015-04-23 16:08:02 +02:00
KoffeinFlummi
24efbf731d
Convert frag config entry names to lowercase
2015-04-23 15:46:50 +02:00
ulteq
b0eadf83c7
Fixed incorrect typicalSpeed
2015-04-23 14:04:01 +02:00
Brisse89
91dfd9802a
Update CfgAmmo.hpp
2015-04-23 13:58:42 +02:00
Brisse89
8d4fff6359
Update CfgAmmo.hpp
2015-04-23 13:56:46 +02:00
Brisse89
5bfa97f490
Update CfgAmmo.hpp
2015-04-23 13:55:26 +02:00
Brisse89
f0a1900ad4
Update CfgAmmo.hpp
2015-04-23 13:53:42 +02:00
Brisse89
ae8a512e8f
Update CfgAmmo.hpp
2015-04-23 13:47:25 +02:00
Brisse89
0001609791
Update CfgAmmo.hpp
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Added realistic tracer burn times for several ammo types:
B_556x45_Ball (parent for several tracer rounds)
ACE_545x39_Ball_7T3M
B_762x51_Ball (parent for several tracer rounds)
ACE_762x54_Ball_7T2
ACE_762x39_Ball_57N231P
Also changed color on russian tracer rounds from yellow to green, which is what they are in the real world.
2015-04-23 13:44:55 +02:00
ulteq
b1521345c2
Added magazines for the new AP rounds:
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*Fixed some stringtable inconsistencies
*Removed some obsolete stringtable entries
2015-04-23 13:35:57 +02:00
ViperMaul
fa69d899db
Too much yellow
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#815
2015-04-23 03:58:10 -07:00
ViperMaul
822655835a
Cleanup
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#815
2015-04-23 03:43:58 -07:00
ulteq
dd72fced36
Added M955, M993, MK316 Mod 0, 127x99mm API ammo classes:
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*Recalculated the vanilla calibers based on (6.5mm ~ 1.0)
2015-04-23 12:42:01 +02:00
ViperMaul
4e26a8e29f
Make sure Optionals get signed too.
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#815
2015-04-23 03:18:06 -07:00
ulteq
be595d9c9e
Made the wind speed change less often during good weather
2015-04-23 11:54:24 +02:00
ulteq
e9bb1eea4c
Minor muzzle velocity correction for the 6.5mm Creedmor
2015-04-23 11:27:43 +02:00
ulteq
e090c0fb72
Merge pull request #818 from Brisse89/patch-1
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Update CfgAmmo.hpp
2015-04-23 11:25:10 +02:00
Brisse89
c975213579
Update CfgAmmo.hpp
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Added missing data to 40mm grenades.
2015-04-23 11:11:38 +02:00
ViperMaul
bb676324b9
A little clean up.
2015-04-22 20:09:52 -07:00
ViperMaul
9f2d5b9c10
Check for missing keys and rebuild them.
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#815
2015-04-22 19:14:03 -07:00