jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
BaerMitUmlaut
4cfe26b842
Disable damage for all cargo objects ( #7946 )
2020-10-10 18:58:38 +02:00
Rutger "RedBery" Meijering
b3f7de9f0f
Cargo - Fix tankx vehicles receiving water damage when loaded ( #7636 )
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* Adds tankX simulation type to check for water damage fix
* Changes simulationType to variable
* Update addons/cargo/functions/fnc_loadItem.sqf
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
* Update addons/cargo/functions/fnc_loadItem.sqf
Co-Authored-By: Dystopian <sddex@ya.ru>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: commy2 <commy-2@gmx.de>
Co-authored-by: Dystopian <sddex@ya.ru>
2020-04-14 06:57:11 +02:00
PabstMirror
9eba55be21
Cargo - CanLoadItem ignores vehicle height on scripted load ( #6629 )
2018-10-08 15:23:59 -05:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Tim Beswick
c0b9a31deb
Cargo load ignore interaction distance parameter ( #6395 )
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* Added force parameter to cargo load
* Specifically ignore interaction distance
* Fixed old brackets
* Removed old trace
2018-06-18 15:01:09 -05:00
PabstMirror
a67815d072
Disable damage on cars loaded as cargo ( #5402 )
2017-08-22 13:27:11 -05:00
PabstMirror
847832c118
Fix some event names on wiki ( #5254 )
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* Fix some event names on wiki
* Switch callable events to functions
2017-06-08 14:31:27 -05:00
jonpas
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
SilentSpike
9e4fd77745
Update common event names to meet new standard
2016-06-03 22:39:43 +01:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
PabstMirror
7a7e0d689a
Improve underwater cargo unloading
2016-01-27 14:56:25 -06:00
PabstMirror
3d4fc66bb1
Cargo Cleanup, Add makeLoadable
2016-01-19 14:51:58 -06:00
commy2
5a1aae6028
manual merge
2015-11-30 17:44:15 +01:00
commy2
5e41643cff
fix pushBack capitalization
2015-11-30 17:21:28 +01:00
PabstMirror
69b53af1d3
1.54 - Replace typeName with isEqualType
2015-11-20 11:40:31 -06:00
SilentSpike
f5e46bf089
Merge remote-tracking branch 'origin/master' into cargoClassnames
2015-09-27 17:41:38 +01:00
SilentSpike
f65f6e9b72
Add support for virtual cargo
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Allows cargo objects to be added via classname and reduces simulation/synchronization overhead. Objects become physical upon unloading and cannot be re-made virtual, only scripts can add such virtual objects.
Also separates the player feedback from the loading/unloading code and adds a progress bar.
2015-09-27 17:34:37 +01:00
jonpas
30544dc757
Make cargo loaded hint optional, disable it when not loading manually
2015-09-26 23:16:05 +02:00
PabstMirror
45e44251b6
Merge branch 'release'
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Conflicts:
addons/repair/stringtable.xml
2015-09-21 17:14:53 -05:00
PabstMirror
789f3843d5
#2488 - Fix cargo setVariable on server with InitPost
2015-09-20 10:05:34 -05:00
commy2
42a754a981
display text when loading / unloading cargo
2015-09-17 13:43:55 +02:00
jonpas
18f5a2ca94
Renamed cargo events
2015-08-22 16:45:50 +02:00
jonpas
e110874800
Added cargo listenable and callable events
2015-08-18 18:48:21 +02:00
jonpas
16add9d376
Changed cargo_hideUnit for already existing hideObjectGlobal event
2015-08-18 18:19:18 +02:00
jonpas
7b89784aae
Removed semi-colons from return statements, command capitalization
2015-08-16 22:48:52 +02:00
jonpas
bbc715b2ee
Cleaned function headers
2015-08-16 22:41:35 +02:00
Glowbal
c016d01414
Initial load in cargo module
2015-08-10 23:07:47 +02:00