* Update settings-framework.md
Modifications and extensions.
* Update settings-framework.md
Replacement of the bulleted list with a numbered list, as the steps are in chronological order. Removal of superfluous text.
* Update ACE_Settings.hpp
Correction of typos.
* Update CfgVehicles.hpp
Correction of typos.
* Update stringtable.xml
Correction of typos.
* Update AUTHORS.txt
In accordance with your process of merging pull requests.
* Add support for Tanoan fuel pumps, Flexible Tanks and Fuel Canister (as jerry can)
* Add to Land_FuelStation_01_pump_malevil_F
* Add Malden/Jets to required addons
* REQUIRED_VERSION 1.72
* Add support for Tanoan fuel pumps, Flexible Tanks and Fuel Canister (as jerry can)
* Add to Land_FuelStation_01_pump_malevil_F
* Add Malden/Jets to required addons
* REQUIRED_VERSION 1.72
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* Add the ability to abort a module action via ace_zeus_fnc_getModuleDestination
* Action can be aborted by pressing ESC
* Current position is still passed to the code callback