jonpas
ff0dcd3152
Use pushBackUnique in Tags cache ( #4249 )
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* Use pushBackUnique in tagging
* Use configProperties, Add maintainers
* Fix header
* Revert to configClasses
2016-08-18 20:52:28 +02:00
jonpas
b22a4bee60
Update documentation development environment instructions
2016-08-18 20:45:39 +02:00
jonpas
986ac43a68
Cache config UI ( #4234 )
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* Cache config UI
* Use configClasses to prevent reading entries in base class
* Fix header not containing return value
* One more count
* More lazy eval
2016-08-18 19:07:05 +02:00
bux578
468662b46e
Create CNAME
2016-08-18 19:00:17 +02:00
bux578
04036f5fdf
Merge pull request #4259 from acemod/mergeDocs
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merge gh-pages content into docs folder
2016-08-18 18:52:40 +02:00
bux578
accd408418
merge gh-pages content into docs folder
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https://github.com/blog/2228-simpler-github-pages-publishing
2016-08-18 18:37:38 +02:00
PabstMirror
b02e91e02e
Clear reviveState when calling setUnconscious
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#4250
2016-08-18 01:59:40 -05:00
freghar
9fa247398f
add BlueForceTracking filtering via an object variable ( #4196 )
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There's no good workaround for this:
* creating a dummy unit on [0,0,0] and making it leader prevents
grp members from entering vehicles
* joining group of a different side prevents grp members from seeing
blueforce tracking markers of their original side
Usage (_obj can be group or unit, depending on BFT_ShowPlayerNames):
_obj setVariable ["ACE_map_hideBlueForceMarker", true];
The inverse, hiding of markers of other groups/units for a particular
player, can be already done by 'ace_map_BFT_Enabled = false' locally,
as the Update function checks for it every time.
Signed-off-by: freghar <freghcz@gmail.com>
2016-08-16 19:28:21 -05:00
Nicolás Badano
b445a8460e
Merge pull request #4246 from acemod/isBeltForNewWeaps
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Add ACE_isBelt for DLC/Expansion magazines
2016-08-14 19:38:08 -03:00
PabstMirror
24d13e525f
Add ACE_isBelt for DLC/Expansion magazines
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Fix #4094
2016-08-14 13:35:00 -05:00
commy2
7d2f2023ee
eject ai during cookoff
2016-08-14 13:51:33 +02:00
commy2
2231464087
fix bug which would cause unecessary echo network traffic ( #4242 )
2016-08-13 16:45:50 +02:00
Lukas
84a370d0f2
Czech translation ( #4241 )
2016-08-13 15:44:48 +02:00
Glowbal
fdfe672491
Merge pull request #4166 from acemod/glasses-hearing
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Make hearing component compatible with glasses
2016-08-13 14:17:47 +02:00
Glowbal
ba8c8bb5b0
Merge pull request #4109 from acemod/port-incendiary-grenades
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Port ACE2 incendiary grenades
2016-08-13 14:16:39 +02:00
Glowbal
b66291d668
Merge pull request #4240 from acemod/rename-enable-setting-for-cookoff
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rename cookoff setting to 'GVAR(enable)'
2016-08-13 14:15:25 +02:00
commy2
58539a0949
Merge branch 'master' of https://github.com/acemod/ACE3 into glasses-hearing
2016-08-13 13:03:23 +02:00
commy2
5b3d424509
always destroy engine, effect only requires cookoff
2016-08-13 12:44:38 +02:00
commy2
d0d407a2c5
only do engine burning effect if cookoff is enabled
2016-08-13 12:39:52 +02:00
commy2
1bde8d617b
rename cookoff setting to 'GVAR(enable)'
2016-08-13 12:38:04 +02:00
Glowbal
41ce89b439
Merge pull request #4116 from acemod/cookoff
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Port AGM cook off
2016-08-13 12:17:47 +02:00
commy2
0dc13276df
change default value to true
2016-08-13 12:13:49 +02:00
commy2
f0a74781c9
add setting to disable cook off effects
2016-08-13 12:12:34 +02:00
commy2
c42004449d
Port AGM cook off
2016-08-13 11:59:15 +02:00
commy2
9a93dffc3b
port A2 incendiary grenades
2016-08-13 11:49:36 +02:00
Broström.A | Evul
0dfee34a56
Added additional cargo and dragging for crates ( #4129 )
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* Added Cargo and Dragging for `Land_WoodenBox_F` and `Land_WoodenCrate_01_F`.
2016-08-13 11:33:41 +02:00
PabstMirror
f354bab3c2
Add Tripflare ( #4152 )
2016-08-13 11:29:01 +02:00
[OMCB]kaban
8fc2cbd0ef
Russian Translations - Update ( #4217 )
2016-08-13 11:25:43 +02:00
Glowbal
822b1f6894
Merge pull request #4232 from acemod/fixFcsUI
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Fix missing zeroing UI on vehicles without FCS
2016-08-13 11:24:20 +02:00
jonpas
5985f3bd26
Fix missing zeroing UI on vehicles without FCS
2016-08-11 22:34:38 +02:00
PabstMirror
a2da54bfec
Fix javelin fire block not being removed ( #4228 )
2016-08-11 13:30:28 -05:00
commy2
5e40c24985
Merge pull request #4185 from acemod/cleanup-deprecated
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remove deprecated functions
2016-08-09 18:34:43 +02:00
commy2
c2da1b4980
Merge pull request #4225 from acemod/fix-missing-magazine-mass
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Fix wrong config path in FUNC(calculateMass)
2016-08-09 18:30:04 +02:00
commy2
9228bb9349
manual merge
2016-08-09 18:28:42 +02:00
jonpas
e909901100
Merge pull request #4226 from acemod/fixTagString
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Fix tagging cstring
2016-08-09 18:27:00 +02:00
commy2
36e78e0722
Merge pull request #4171 from acemod/cleanup-hash
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deprecate ACE hash functions in favor of CBA versions
2016-08-09 18:25:01 +02:00
commy2
83f32ebc29
Merge pull request #4170 from acemod/cleanup-missionSQM
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remove some broken functions
2016-08-09 18:24:52 +02:00
commy2
439a85924c
Merge pull request #4188 from acemod/cba-hash-synchedEvent
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Convert common to CBA hashes
2016-08-09 18:24:27 +02:00
commy2
7000414df4
Fix wrong config path in FUNC(calculateMass)
2016-08-09 18:20:25 +02:00
PabstMirror
8e10bf5eef
Fix tagging cstring
2016-08-09 11:18:52 -05:00
Nicolás Badano
02794a972b
Merge pull request #4221 from acemod/dogtagsPboPrefix
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Add dogtags $PBOPREFIX$ and Improve function headers
2016-08-08 20:48:28 -03:00
jonpas
51450b86fb
Add dogtags $, Improve function headers
2016-08-09 01:15:59 +02:00
Glowbal
37330a35b7
Merge pull request #4218 from acemod/stringRemoveWhitespaceHeaderFix
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Improve stringRemoveWhitespace function header
2016-08-08 23:18:32 +02:00
jonpas
91128729ba
Improve stringRemoveWhitespace function header
2016-08-08 23:08:39 +02:00
jonpas
c6f3627c70
Merge pull request #4146 from acemod/taggingFramework
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Tagging Framework and Improvements
2016-08-08 23:04:28 +02:00
freghar
769ca7e835
lower wirecutter item mass ( #4209 )
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The current mass makes it take a LOT of inventory space (~half of
an assault pack) which makes it impractical to carry around as a tool.
Signed-off-by: freghar <freghcz@gmail.com>
2016-08-08 15:18:51 -05:00
Glowbal
c2d127f0ec
Merge pull request #4216 from acemod/healHitPoint
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Heal hitpoint after bandage sets bodyPartStatus
2016-08-07 23:24:29 +02:00
PabstMirror
c46b2d09cf
Heal hitpoint after bandage sets bodyPartStatus
2016-08-07 13:58:09 -05:00
Mark Ruffner
ff297e307b
Fix the captive module from creating attributes when not needed ( #4213 )
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* Fix default values
Fix default values, so we don't get two custom attributes per unit, even when the unit is not handcuffed/surrendered
* Add parentheses to avoid conversion
2016-08-07 12:50:58 -05:00
PabstMirror
919c8469de
Add interaction action on demand ( #4079 )
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* Only use addActionEventHandler when needed
-Only install addActionEventHandler when the interaction menu is
actually open
-Less SQF running each frame,
-it should help with issue #4066
* Cleanup debug
2016-08-05 12:05:15 -05:00