mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
72 lines
2.1 KiB
C++
72 lines
2.1 KiB
C++
class CfgVehicles {
|
|
class Sign_Sphere100cm_F;
|
|
|
|
class ace_flameout_1 : Sign_Sphere100cm_F {
|
|
model = "\A3\Weapons_f\empty";
|
|
class EventHandlers {
|
|
init = QUOTE(_this call FUNC(doFlameout));
|
|
};
|
|
};
|
|
|
|
class ace_flameout_2 : Sign_Sphere100cm_F {
|
|
model = "\A3\Weapons_f\empty";
|
|
class EventHandlers {
|
|
init = QUOTE(_this call FUNC(doFlameout));
|
|
};
|
|
};
|
|
|
|
|
|
class Sound;
|
|
class ace_flameout: Sound {
|
|
scope = 2;
|
|
sound = "ace_flameout";
|
|
displayName = "$STR_DN_ALARM";
|
|
class EventHandlers {
|
|
init = QUOTE(_this call FUNC(doFlameout));
|
|
};
|
|
};
|
|
|
|
/*
|
|
class Land;
|
|
class LandVehicle: Land {};
|
|
class Tank: LandVehicle {
|
|
class DestructionEffects { //Disable standard burning effects
|
|
class Fire1 {
|
|
intensity = 0;
|
|
interval = 1;
|
|
lifetime = 0;
|
|
position = "destructionEffect1";
|
|
simulation = "particles";
|
|
type = "ObjectDestructionFire1";
|
|
};
|
|
class Fire2 {
|
|
intensity = 0;
|
|
interval = 1;
|
|
lifetime = 0;
|
|
position = "destructionEffect1";
|
|
simulation = "particles";
|
|
type = "ObjectDestructionFire1";
|
|
};
|
|
};
|
|
};
|
|
class Car: LandVehicle {
|
|
class DestructionEffects { //Disable standard burning effects
|
|
class Fire1 {
|
|
intensity = 0;
|
|
interval = 1;
|
|
lifetime = 0;
|
|
position = "destructionEffect1";
|
|
simulation = "particles";
|
|
type = "ObjectDestructionFire1";
|
|
};
|
|
class Fire2 {
|
|
intensity = 0;
|
|
interval = 1;
|
|
lifetime = 0;
|
|
position = "destructionEffect1";
|
|
simulation = "particles";
|
|
type = "ObjectDestructionFire1";
|
|
};
|
|
};
|
|
};*/
|
|
}; |