ACE3/addons/destruction/CfgVehicles.hpp

72 lines
2.1 KiB
C++

class CfgVehicles {
class Sign_Sphere100cm_F;
class ace_flameout_1 : Sign_Sphere100cm_F {
model = "\A3\Weapons_f\empty";
class EventHandlers {
init = QUOTE(_this call FUNC(doFlameout));
};
};
class ace_flameout_2 : Sign_Sphere100cm_F {
model = "\A3\Weapons_f\empty";
class EventHandlers {
init = QUOTE(_this call FUNC(doFlameout));
};
};
class Sound;
class ace_flameout: Sound {
scope = 2;
sound = "ace_flameout";
displayName = "$STR_DN_ALARM";
class EventHandlers {
init = QUOTE(_this call FUNC(doFlameout));
};
};
/*
class Land;
class LandVehicle: Land {};
class Tank: LandVehicle {
class DestructionEffects { //Disable standard burning effects
class Fire1 {
intensity = 0;
interval = 1;
lifetime = 0;
position = "destructionEffect1";
simulation = "particles";
type = "ObjectDestructionFire1";
};
class Fire2 {
intensity = 0;
interval = 1;
lifetime = 0;
position = "destructionEffect1";
simulation = "particles";
type = "ObjectDestructionFire1";
};
};
};
class Car: LandVehicle {
class DestructionEffects { //Disable standard burning effects
class Fire1 {
intensity = 0;
interval = 1;
lifetime = 0;
position = "destructionEffect1";
simulation = "particles";
type = "ObjectDestructionFire1";
};
class Fire2 {
intensity = 0;
interval = 1;
lifetime = 0;
position = "destructionEffect1";
simulation = "particles";
type = "ObjectDestructionFire1";
};
};
};*/
};