.. |
fnc_addCellphoneIED.sqf
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Private Variables
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2015-04-29 00:05:02 -05:00 |
fnc_addClacker.sqf
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Macro STRING to LSTRING
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2015-05-28 21:59:04 +02:00 |
fnc_addDetonateActions.sqf
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Private Variables
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2015-04-29 00:05:02 -05:00 |
fnc_addExplosiveActions.sqf
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Private Variables
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2015-04-29 00:05:02 -05:00 |
fnc_addToSpeedDial.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_addTransmitterActions.sqf
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Private Variables
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2015-04-29 00:05:02 -05:00 |
fnc_addTriggerActions.sqf
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Private Variables
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2015-04-29 00:05:02 -05:00 |
fnc_canDefuse.sqf
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Private Variables
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2015-04-29 00:05:02 -05:00 |
fnc_canDetonate.sqf
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Fixed incorrect indenting with headers in explosives.
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2015-02-02 10:35:17 +02:00 |
fnc_defuseExplosive.sqf
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fixed conflicts
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2015-06-14 09:36:03 +01:00 |
fnc_detonateExplosive.sqf
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Create Defuse Helpers on demand
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2015-05-27 14:09:06 -05:00 |
fnc_dialingPhone.sqf
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Switch everything to use modelToWorldVisual instead of modelToWorld.
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2015-04-03 15:26:27 -07:00 |
fnc_dialPhone.sqf
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Private Variables
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2015-04-29 00:05:02 -05:00 |
fnc_getDetonators.sqf
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Merge pull request #912 from acemod/explosiveFixAttachDeleteVehicleFix
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2015-04-29 21:32:28 +02:00 |
fnc_getPlacedExplosives.sqf
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Private Variables
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2015-04-29 00:05:02 -05:00 |
fnc_getSpeedDialExplosive.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_handleScrollWheel.sqf
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Random clean ups and explosive can now detonate with their object.
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2015-04-01 20:43:18 +02:00 |
fnc_hasExplosives.sqf
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Private Variables
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2015-04-29 00:05:02 -05:00 |
fnc_hasPlacedExplosives.sqf
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Private Variables
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2015-04-29 00:05:02 -05:00 |
fnc_interactEH.sqf
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Create Defuse Helpers on demand
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2015-05-27 14:09:06 -05:00 |
fnc_module.sqf
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improved explosives v2
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2015-06-06 18:58:42 +01:00 |
fnc_onInventoryChanged.sqf
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Made explosives Zeus and AI compatible specifically in regards to Deadman's switches.
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2015-05-28 17:56:45 +02:00 |
fnc_onKilled.sqf
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Made explosives Zeus and AI compatible specifically in regards to Deadman's switches.
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2015-05-28 17:56:45 +02:00 |
fnc_onLanded.sqf
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Attach the real explosive
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2015-04-28 23:57:11 -05:00 |
fnc_openTimerSetUI.sqf
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Macro STRING to LSTRING
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2015-05-28 21:59:04 +02:00 |
fnc_place_Approve.sqf
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Explosives - Local Defuse Helpers
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2015-05-26 23:15:50 -05:00 |
fnc_place_Cancel.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_placeExplosive.sqf
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Create Defuse Helpers on demand
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2015-05-27 14:09:06 -05:00 |
fnc_removeFromSpeedDial.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_selectTrigger.sqf
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rename cfgAce_Triggers to ACE_Triggers
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2015-04-10 05:56:19 +02:00 |
fnc_setPosition.sqf
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Changed the tabs to 4 spaces. Hopefully.
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2015-04-06 22:20:11 +02:00 |
fnc_setSpeedDial.sqf
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Fixed various points raised in the PR.
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2015-02-19 15:30:01 +02:00 |
fnc_setupExplosive.sqf
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Macro STRING to LSTRING
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2015-05-28 21:59:04 +02:00 |
fnc_startDefuse.sqf
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Macro STRING to LSTRING
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2015-05-28 21:59:04 +02:00 |
fnc_startTimer.sqf
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Attach the real explosive
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2015-04-28 23:57:11 -05:00 |
fnc_triggerType.sqf
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Attach the real explosive
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2015-04-28 23:57:11 -05:00 |
script_component.hpp
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Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
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2015-01-13 23:21:31 +02:00 |