ACE3/addons/explosives
2015-06-06 19:04:58 +01:00
..
Data Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding. 2015-02-04 02:16:47 +02:00
functions improved explosives v2 2015-06-06 18:58:42 +01:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Added $PBOPREFIX$ for explosives. 2015-01-12 13:42:02 +02:00
ACE_Settings.hpp improved explosives v2.1 2015-06-06 19:04:58 +01:00
ACE_Triggers.hpp renamed hpp to ACE_Triggers 2015-04-10 17:09:48 +02:00
CfgAmmo.hpp improved explosives v2.1 2015-06-06 19:04:58 +01:00
CfgEventHandlers.hpp Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
CfgMagazines.hpp improved explosives 2015-06-06 10:11:00 +01:00
CfgModule.hpp improved explosives v2.1 2015-06-06 19:04:58 +01:00
CfgVehicles.hpp Revert "remove author from items inheriting ACE_ItemCore" 2015-04-21 19:07:42 -03:00
CfgWeapons.hpp Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
config.cpp Second batch of settings files 2015-05-14 20:59:25 +02:00
ExplosivesUI.hpp Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
README.md Create README.md 2015-01-26 13:42:07 +01:00
script_component.hpp Attach the real explosive 2015-04-28 23:57:11 -05:00
stringtable.xml improved explosives v2.1 2015-06-06 19:04:58 +01:00
XEH_postInit.sqf Private Variables 2015-04-29 00:05:02 -05:00
XEH_preInit.sqf #1212 - Add PREP for explosive's module function 2015-05-14 18:49:11 -05:00

ace_explosives

Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.

Maintainers

The people responsible for merging changes to this component or answering potential questions.