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0f7bfc0f66
precompile on game start |
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.. | ||
functions | ||
sounds | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgEventHandlers.hpp | ||
CfgSounds.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_overheating
Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.
Maintainers
The people responsible for merging changes to this component or answering potential questions.