ACE3/addons/optics
SilentSpike 108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
..
functions Apply the ufeh to ACE_Optics 2016-02-06 17:50:35 -03:00
models M22 binocular mil reticle ported from ACE2. 2015-04-12 17:03:11 -07:00
reticles M22 binocular mil reticle ported from ACE2. 2015-04-12 17:03:11 -07:00
$PBOPREFIX$ 2d scripted optics 2015-04-03 12:33:12 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgJointRails.hpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
CfgOpticsEffect.hpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
CfgPreloadTextures.hpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
CfgRscTitles.hpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
CfgVehicles.hpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
CfgWeapons.hpp AB - correct mildot reticle LRPS/AMS/KHS (#3664) 2016-05-07 22:20:50 +02:00
config.cpp Integrated ASDG JR Optional 2015-08-19 17:11:15 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml Translation: IT completed (with BOM) 2016-03-27 21:22:15 +02:00
XEH_postInit.sqf Replace ACE event system calls with CBA counterparts 2016-05-22 16:47:39 +01:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_optics

Adds animated 2D and PiP (picture-in-picture) optics.

Maintainers

The people responsible for merging changes to this component or answering potential questions.