ACE3/addons/gunbag
Josuan Albin 1994e301fd More various ace arsenal fixes (#6192)
* Compile stats on preInit

* Remove uneeded check in add/removeStat

* Remove perf profiler vars

They aren't required anymore

* Fix case issue in verifyLoadout, remove uneeded line

* Fix ace arsenal cam not working porperly underwater

By removing those checks the cam is allowed to clip through objects and work properly underwater, sounds like features to me :D

* Fix gunbag behavior in ace arsenal

Switching between gunbags will keep the weapon, switching to another backpack then back to a gunbag will also keep the weapon.

* Fix text scaling in the searchbars and loadout name edit boxes

Also made the text bigger by default
2018-04-12 10:44:23 -05:00
..
data Fix ace_gunbag track named properties (#4838) 2017-01-17 18:03:27 -06:00
functions Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
ui added gunbag 2016-05-03 10:21:21 +02:00
$PBOPREFIX$ added gunbag 2016-05-03 10:21:21 +02:00
CfgEventHandlers.hpp gunbag improvements 2016-06-12 13:51:23 +02:00
CfgVehicles.hpp Shorten more GVARs 2016-06-13 00:08:28 +02:00
config.cpp enable gunbag for all non-machinegun primary weapons 2016-07-07 09:47:02 +02:00
README.md Cealnup quotes, capitalization, function headers 2016-06-12 23:56:00 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Correct new Chinese stringtable identifiers (#5334) 2017-07-08 09:48:39 -05:00
XEH_preInit.sqf More various ace arsenal fixes (#6192) 2018-04-12 10:44:23 -05:00
XEH_PREP.hpp enable gunbag for all non-machinegun primary weapons 2016-07-07 09:47:02 +02:00
XEH_preStart.sqf added gunbag 2016-05-03 10:21:21 +02:00

ace_gunbag

Adds a gunbag for DMRs.

Maintainers

The people responsible for merging changes to this component or answering potential questions.