ACE3/addons/overheating
2016-02-20 20:19:56 -03:00
..
functions Add an unjam action to the interact menu when the weapon is jammed 2016-02-20 20:19:56 -03:00
sounds Added weapon resting & weapon jam sounds 2015-02-01 11:11:51 +01:00
UI Add an unjam action to the interact menu when the weapon is jammed 2016-02-20 20:19:56 -03:00
$PBOPREFIX$ CBAfy AGM_Overheating 2015-01-13 00:23:14 -03:00
ACE_Settings.hpp By default, prevent reloading from automatically clearing a weapon jam (like in ACE2) 2016-02-20 20:05:59 -03:00
CfgEventHandlers.hpp Apply the ufeh to ACE_Overheating 2016-02-06 17:59:54 -03:00
CfgSounds.hpp Formatting 2015-02-01 11:17:15 +01:00
CfgVehicles.hpp Add an unjam action to the interact menu when the weapon is jammed 2016-02-20 20:19:56 -03:00
CfgWeapons.hpp MRBS to mrbs 2016-01-20 12:05:35 -03:00
config.cpp Inherit custom gesture classes. 2016-01-20 13:44:51 -03:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Merge branch 'master' into deterministicOverheatingX 2016-02-02 17:11:00 -06:00
stringtable.xml By default, prevent reloading from automatically clearing a weapon jam (like in ACE2) 2016-02-20 20:05:59 -03:00
XEH_postInit.sqf Add an unjam action to the interact menu when the weapon is jammed 2016-02-20 20:19:56 -03:00
XEH_preInit.sqf Add an unjam action to the interact menu when the weapon is jammed 2016-02-20 20:19:56 -03:00

ace_overheating

Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.

Maintainers

The people responsible for merging changes to this component or answering potential questions.