ACE3/addons/medical
2018-11-11 12:25:29 -06:00
..
data Added missing semicolon (#5487) 2017-09-10 14:44:26 +02:00
functions Medical - optimize handle damage caching (#6657) 2018-11-01 13:05:56 -05:00
sounds port inject sound 2015-04-15 22:16:54 +02:00
ui Use GVAR where applicable 2016-07-20 07:15:18 +03:00
$PBOPREFIX$ Derp 2015-02-26 07:41:56 +01:00
ACE_Medical_Actions.hpp Fix typo in med and issue related to unconsciousness (#6411) 2018-06-28 00:06:12 -05:00
ACE_Medical_SelfActions.hpp Fix typo in med and issue related to unconsciousness (#6411) 2018-06-28 00:06:12 -05:00
ACE_Medical_Treatments.hpp Updated treatment time (#6670) 2018-11-11 12:25:29 -06:00
ACE_Settings.hpp Settings strings (#6136) 2018-02-13 13:30:38 -06:00
CfgActions.hpp Fix for 'Treat at...' option 2015-07-06 21:30:49 +02:00
CfgEden.hpp Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905) 2017-02-18 12:27:36 -06:00
CfgEventHandlers.hpp Don't recompile XEH EH's before every call (#5728) 2017-11-07 15:21:58 -06:00
CfgFactionClasses.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Cleanup unused priority entry for interact menu actions (#6372) 2018-05-30 16:48:19 -05:00
CfgWeapons.hpp Add ACE_Arsenal (#5734) 2017-12-07 08:48:10 +01:00
config.cpp update extension check (#5899) 2017-12-20 15:41:06 -06:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Remove BOM from stringtables 2018-10-07 11:30:15 +02:00
XEH_postInit.sqf Add ACE_Arsenal (#5734) 2017-12-07 08:48:10 +01:00
XEH_preInit.sqf update extension check (#5899) 2017-12-20 15:41:06 -06:00
XEH_PREP.hpp Don't recompile XEH EH's before every call (#5728) 2017-11-07 15:21:58 -06:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_medical

Provides a basic and advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.