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- ace_addedHeartRateAdjustment -> ace_heartRateAdjustmentAdded - ace_cargoAddedByClass -> ace_cargoByClassAdded - ace_enteredCardiacArrest -> ace_cardiacArrestEntered - ace_itemAddedToTriageCard -> ace_triageCardItemAdded - ace_reload_linkedAmmo -> ace_reload_ammoLinked - ace_reload_returnedAmmo -> ace_reload_ammoReturned - ace_treatmentSuccess -> ace_treatmentSucceded - ace_common_engineOn -> ace_common_setEngine - ace_explosives_clientRequestOrientations -> ace_explosives_requestOrientations - ace_explosives_serverSendOrientations -> ace_explosives_sendOrientations - ace_interaction_lampTurnOff -> ace_interaction_setLampOff - ace_interaction_lampTurnOn -> ace_interaction_setLampOn - ace_overheating_spareBarrelsLoadCoolest -> ace_overheating_loadCoolestSpareBarrel - ace_overheating_spareBarrelsSendTemperatureHint -> ace_overheating_sendSpareBarrelTemperatureHint Close #3533 |
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.. | ||
Data | ||
functions | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
ACE_Triggers.hpp | ||
CfgAmmo.hpp | ||
CfgEventHandlers.hpp | ||
CfgMagazines.hpp | ||
CfgModule.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
ExplosivesUI.hpp | ||
GUI_VirtualAmmo.hpp | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_missionDisplayLoad.sqf | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_explosives
Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.
Maintainers
The people responsible for merging changes to this component or answering potential questions.