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b489750d5b
* Optimizations with private, params, and isEqualType * Fixed tab being used instead of space * Fixed tabs inserted by notepad++ * More usage of new private syntax and params - changed a few checks for an array being empty to `_arr isEqualTo []` rather than `count _arr == 0` - added more uses of `private` on the same line as the variable is declared - added more uses of params to assign variables passed as parameters - removed unnecessary parentheses - removed several unnecessary variable declarations with private array syntax * clean up and formatting |
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.. | ||
Data | ||
functions | ||
scripts | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
ACE_Triggers.hpp | ||
CfgAmmo.hpp | ||
CfgCloudlets.hpp | ||
CfgEventHandlers.hpp | ||
CfgMagazines.hpp | ||
CfgModule.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
ExplosivesUI.hpp | ||
GUI_VirtualAmmo.hpp | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_missionDisplayLoad.sqf | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_explosives
Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.
Maintainers
The people responsible for merging changes to this component or answering potential questions.