ACE3/addons/viewdistance
2016-06-22 01:39:20 +02:00
..
functions Use lazy evaluation 2016-04-14 13:55:15 +02:00
$PBOPREFIX$ Adjusted PBOPREFIX 2015-05-10 13:28:18 +02:00
ACE_Settings.hpp Add some names/descriptions to settings configs 2016-03-08 01:17:40 -06:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Fix ship view distance using foot instead of vehicle setting, Cleanup view distance component 2016-04-14 13:52:20 +02:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md Merge branch 'master' into dynamicViewDistance 2015-08-22 00:49:57 +02:00
script_component.hpp Added beautified component names 2016-06-20 11:44:36 +02:00
stringtable.xml Tweaked & added translations 2016-02-28 14:48:04 +01:00
XEH_clientInit.sqf convert common events to CBA playerEvents 2016-06-22 01:39:20 +02:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp Fix ship view distance using foot instead of vehicle setting, Cleanup view distance component 2016-04-14 13:52:20 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_viewdistance

Adds various View Distance settings, including Field of View based Object View Distance, and allows limiting maximum view distance that can be set by players.

Maintainers

The people responsible for merging changes to this component or answering potential questions.