ACE3/addons/tagging
commy2 e7bc2e9d62 remove deprecated code for 3.8.0 (#4457)
* remove deprecated scroll wheel event handler

* remove deprecated ace hash functions

* remove deprecated execNextFrame

* remove deprecated insertionSort

* remove deprecated getConfigType

* remove deprecated binocularMagazine

* remove deprecated wait(Until)AndExecute

* remove old ass and deprecated alternative syntax setHitPointDamage

* remove deprecated event handlers (#4459)

* remove deprecated event handlers#

* remove ACE_newEvents

* Remove old ACE PlayerEventHandler wrappers
2016-09-24 22:31:10 +02:00
..
data Cleanup of old files 2015-07-21 16:56:13 +02:00
functions Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
sounds Updated sound & anim, added ground tagging 2015-07-12 20:42:33 +02:00
UI Add Tagging module icon 2016-07-24 20:08:53 +02:00
$PBOPREFIX$ Tagging initial commit 2015-07-07 01:40:32 +02:00
ACE_Settings.hpp Add quick tag keybind and setting 2016-07-24 20:00:33 +02:00
ACE_Tags.hpp Add Tagging framework and improvements 2016-07-23 15:09:13 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Fix tagging cstring 2016-08-09 11:18:52 -05:00
CfgWeapons.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
README.md Use pushBackUnique in Tags cache (#4249) 2016-08-18 20:52:28 +02:00
script_component.hpp Add Tagging module icon 2016-07-24 20:08:53 +02:00
stringtable.xml PL Translation 3.7.1 (#4395) 2016-09-18 22:00:13 +02:00
XEH_postInit.sqf Add quick tag keybind and setting 2016-07-24 20:00:33 +02:00
XEH_preInit.sqf Add Tagging framework and improvements 2016-07-23 15:09:13 +02:00
XEH_PREP.hpp Add quick tag keybind and setting 2016-07-24 20:00:33 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_tagging

Adds a can of spray paint which allows you to tag buildings, walls and other static objects.

Maintainers

The people responsible for merging changes to this component or answering potential questions.