ACE3/addons/respawn
PabstMirror 2d3dc6ca99
Restore some modules set to scope = 1 (#5749)
* Restore some modules set to scope = 1

* hide the fries again

* Restore stringtable entries
2017-11-12 12:19:25 -06:00
..
functions Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Added missing $PBOPREFIX$ for respawn 2015-05-11 15:17:44 -07:00
ACE_Settings.hpp Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
CfgAddons.hpp cleanup respawn module, close #2184 2015-09-26 16:28:18 +02:00
CfgEventHandlers.hpp Fix dead bodies removal, when forced = 1 2016-05-03 20:10:28 +02:00
CfgVehicleClasses.hpp cleanup respawn module, close #2184 2015-09-26 16:28:18 +02:00
CfgVehicles.hpp Restore some modules set to scope = 1 (#5749) 2017-11-12 12:19:25 -06:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Update Chinese stringtable content (#5637) 2017-10-18 12:01:29 -05:00
XEH_postInit.sqf convert common events to CBA playerEvents 2016-06-22 01:39:20 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp remove unused non API functions 2016-02-24 09:39:39 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_serverPostInit.sqf Merge branch 'master' into cbaEventSystem 2016-05-31 22:36:08 +02:00

ace_respawn

Various module options to help mission makers to quickly set up various respawn configurations.

Maintainers

The people responsible for merging changes to this component or answering potential questions.