ACE3/addons/overheating
2016-02-20 20:05:59 -03:00
..
functions By default, prevent reloading from automatically clearing a weapon jam (like in ACE2) 2016-02-20 20:05:59 -03:00
sounds Added weapon resting & weapon jam sounds 2015-02-01 11:11:51 +01:00
UI Pre CBA AGM_Overheating 2015-01-12 23:43:38 -03:00
$PBOPREFIX$ CBAfy AGM_Overheating 2015-01-13 00:23:14 -03:00
ACE_Settings.hpp By default, prevent reloading from automatically clearing a weapon jam (like in ACE2) 2016-02-20 20:05:59 -03:00
CfgEventHandlers.hpp Apply the ufeh to ACE_Overheating 2016-02-06 17:59:54 -03:00
CfgSounds.hpp Formatting 2015-02-01 11:17:15 +01:00
CfgVehicles.hpp Remove obsolete hotkey entries 2015-12-30 11:23:52 +01:00
CfgWeapons.hpp MRBS to mrbs 2016-01-20 12:05:35 -03:00
config.cpp Inherit custom gesture classes. 2016-01-20 13:44:51 -03:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Merge branch 'master' into deterministicOverheatingX 2016-02-02 17:11:00 -06:00
stringtable.xml By default, prevent reloading from automatically clearing a weapon jam (like in ACE2) 2016-02-20 20:05:59 -03:00
XEH_postInit.sqf Apply the ufeh to ACE_Overheating 2016-02-06 17:59:54 -03:00
XEH_preInit.sqf Move the weapon caching code to a different function. Add compatibility for legacy overheating properties. Add some comments. 2016-01-20 15:19:46 -03:00

ace_overheating

Introduces weapon overheating and jamming, as well as the ability to swap the barrel on some weapons.

Maintainers

The people responsible for merging changes to this component or answering potential questions.