ACE3/addons/optics
Harakhti 8bfd915ec4 Translation: N to R
This was a lot more fun than the previous two were. 12 folders left...
2015-04-13 23:45:44 +02:00
..
functions CfgPreloadtextures for optics 2015-04-04 13:15:27 +02:00
models M22 binocular mil reticle ported from ACE2. 2015-04-12 17:03:11 -07:00
reticles M22 binocular mil reticle ported from ACE2. 2015-04-12 17:03:11 -07:00
$PBOPREFIX$ 2d scripted optics 2015-04-03 12:33:12 +02:00
CfgEventHandlers.hpp handle 2d optics recoil 2015-04-04 06:19:19 +02:00
CfgOpticsEffect.hpp get a pip scope to work 2015-04-03 22:30:29 +02:00
CfgPreloadTextures.hpp CfgPreloadtextures for optics 2015-04-04 13:15:27 +02:00
CfgRscTitles.hpp another undef to Make PBO-Project Happy 2015-04-08 18:20:00 -05:00
CfgVehicles.hpp remove forgotten debug item, .MD for optics, fix #439 2015-04-10 19:34:44 +02:00
CfgWeapons.hpp M22 binocular mil reticle ported from ACE2. 2015-04-12 17:03:11 -07:00
config.cpp remove forgotten debug item, .MD for optics, fix #439 2015-04-10 19:34:44 +02:00
README.md remove forgotten debug item, .MD for optics, fix #439 2015-04-10 19:34:44 +02:00
script_component.hpp handle 2d optics recoil 2015-04-04 06:19:19 +02:00
stringtable.xml Translation: N to R 2015-04-13 23:45:44 +02:00
XEH_postInit.sqf disable pip scopes in arsenal 2015-04-04 12:06:20 +02:00
XEH_preInit.sqf 2d with and without PIP 2015-04-04 08:51:22 +02:00

ace_optics

Adds animated 2D optics. Some of them use picture in picture.

Maintainers

The people responsible for merging changes to this component or answering potential questions.