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3c65c422b1
Increase "drop hands" animation speed (now just 1/2 of normal) Use "AnimChanged" EH to watch for animation breaks while surrendering Only "crack" the hands up animation if we are in the right animation state
30 lines
727 B
Plaintext
30 lines
727 B
Plaintext
/*
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* Author: PabstMirror
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* Checks the conditions for being able to surrender
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*
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* Arguments:
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* 0: caller (player) <OBJECT>
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* 1: New Surrender State to test <BOOL>
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*
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* Return Value:
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* The return value <BOOL>
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*
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* Example:
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* [Jean, true] call ACE_captives_fnc_canSurrender;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_2(_unit,_newSurrenderState);
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private "_returnValue";
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_returnValue = if (_newSurrenderState) then {
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!(_unit getVariable [QGVAR(isSurrendering), false]); //Not currently surrendering
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} else {
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(_unit getVariable [QGVAR(isSurrendering), false]); //isSurrendering and on the hands up animation - // && {(animationState _unit) == "ACE_AmovPercMstpSsurWnonDnon"};
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};
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_returnValue
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