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Increase "drop hands" animation speed (now just 1/2 of normal) Use "AnimChanged" EH to watch for animation breaks while surrendering Only "crack" the hands up animation if we are in the right animation state |
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fnc_canApplyHandcuffs.sqf | ||
fnc_canEscortCaptive.sqf | ||
fnc_canFriskPerson.sqf | ||
fnc_canLoadCaptive.sqf | ||
fnc_canRemoveHandcuffs.sqf | ||
fnc_canStopEscorting.sqf | ||
fnc_canSurrender.sqf | ||
fnc_canUnloadCaptive.sqf | ||
fnc_doApplyHandcuffs.sqf | ||
fnc_doEscortCaptive.sqf | ||
fnc_doFriskPerson.sqf | ||
fnc_doLoadCaptive.sqf | ||
fnc_doRemoveHandcuffs.sqf | ||
fnc_doUnloadCaptive.sqf | ||
fnc_handleGetOut.sqf | ||
fnc_handleKilled.sqf | ||
fnc_handleKnockedOut.sqf | ||
fnc_handlePlayerChanged.sqf | ||
fnc_handleUnitInitPost.sqf | ||
fnc_handleVehicleChanged.sqf | ||
fnc_handleWokeUp.sqf | ||
fnc_handleZeusDisplayChanged.sqf | ||
fnc_moduleSurrender.sqf | ||
fnc_setHandcuffed.sqf | ||
fnc_surrender.sqf | ||
fnc_vehicleCaptiveMoveIn.sqf | ||
fnc_vehicleCaptiveMoveOut.sqf | ||
script_component.hpp |