ACE3/addons/hearing
Michael Braun 657157d767 Merge branch 'master' of https://github.com/acemod/ACE3 into feature/switchToLogMacros
Conflicts:
	addons/hearing/functions/fnc_moduleHearing.sqf
2015-08-29 22:38:26 +02:00
..
data Revert LoD Changes 2015-07-15 21:13:05 +02:00
functions Merge branch 'master' of https://github.com/acemod/ACE3 into feature/switchToLogMacros 2015-08-29 22:38:26 +02:00
sounds Ported the ACE2 ear ringing logic 2015-06-13 17:16:18 +02:00
UI Add to all Objects a LoD with nothing in for "hiding" Objects in Distance 2015-07-15 20:34:35 +02:00
$PBOPREFIX$ hearing: various fixes 2015-01-13 22:41:53 -03:00
ACE_Settings.hpp Setting to disable hearing for zeus RC 2015-08-08 14:40:19 -05:00
CfgAmmo.hpp Rename ACE_EarBuds -> ACE_EarPlugs 2015-03-16 10:56:05 -05:00
CfgEventHandlers.hpp Cleanup Spelling 2015-04-20 02:17:47 -05:00
CfgSounds.hpp Implemented a proper magazine lookup routine 2015-06-13 18:32:48 +02:00
CfgVehicles.hpp Setting to disable hearing for zeus RC 2015-08-08 14:40:19 -05:00
CfgWeapons.hpp add Hearing Protection to Helmets with Peltors 2015-08-28 09:10:58 +02:00
config.cpp headgear influence on hearing 2015-07-01 21:21:09 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp #1696 - Flashbangs make big boom 2015-07-10 21:39:35 -05:00
stringtable.xml Setting to disable hearing for zeus RC 2015-08-08 14:40:19 -05:00
XEH_postInit.sqf Handle enableCombatDeafness and/or ringing enabled 2015-07-11 21:00:40 -05:00
XEH_preInit.sqf Cleanup Spelling 2015-04-20 02:17:47 -05:00

ace_hearing

Introduces combat deafness.

Maintainers

The people responsible for merging changes to this component or answering potential questions.