ACE3/addons/medical
PabstMirror 886c13f6a9 Merge pull request #3013 from acemod/bloodyLitter
Fix litter for adv - Add bloody p3d for Pack/qClot
2015-12-14 19:23:51 -06:00
..
data Remove new models and just combine existing litter 2015-12-11 19:47:40 -06:00
functions Merge pull request #3013 from acemod/bloodyLitter 2015-12-14 19:23:51 -06:00
sounds port inject sound 2015-04-15 22:16:54 +02:00
ui Clean up duplicate files 2015-08-08 18:16:11 +02:00
$PBOPREFIX$
ACE_Medical_Actions.hpp wrong target fixed 2015-09-20 14:13:22 +02:00
ACE_Medical_SelfActions.hpp Allow certain self-interactions while sitting 2015-06-09 16:17:05 +02:00
ACE_Medical_Treatments.hpp Remove new models and just combine existing litter 2015-12-11 19:47:40 -06:00
ACE_Settings.hpp #2765 - Fix location check when set to disabled 2015-10-19 01:20:11 -05:00
CfgActions.hpp Fix for 'Treat at...' option 2015-07-06 21:30:49 +02:00
CfgEventHandlers.hpp Use playerInventoryChanged instead of Take 2015-04-14 21:28:18 +02:00
CfgFactionClasses.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
CfgSounds.hpp
CfgVehicles.hpp Remove new models and just combine existing litter 2015-12-11 19:47:40 -06:00
CfgWeapons.hpp Config Fixes 2015-07-25 12:56:57 -05:00
config.cpp Removed requirement for the medical dll 2015-07-26 20:54:49 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp disabled debug for medical 2015-09-08 19:06:01 +02:00
stringtable.xml Merge pull request #2942 from acemod/CzechTables 2015-12-07 09:32:00 -06:00
XEH_init.sqf Added init stacking 2015-09-05 12:50:32 +02:00
XEH_postInit.sqf Merge pull request #2387 from acemod/FixHCPPE 2015-09-15 21:04:37 +02:00
XEH_preInit.sqf Medical - addDamageToUnit Helper 2015-11-26 09:53:12 -06:00
XEH_respawn.sqf Changed ACE_time back to time in comments where appropriate 2015-10-21 22:52:21 +02:00

ace_medical

Provides a basic and advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.