ACE3/addons/explosives
2015-05-27 22:04:41 +02:00
..
Data Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding. 2015-02-04 02:16:47 +02:00
functions Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Added $PBOPREFIX$ for explosives. 2015-01-12 13:42:02 +02:00
ACE_Settings.hpp Second batch of settings files 2015-05-14 20:59:25 +02:00
ACE_Triggers.hpp renamed hpp to ACE_Triggers 2015-04-10 17:09:48 +02:00
CfgAmmo.hpp Explosives - Fix UBC 2015-05-17 17:21:31 -05:00
CfgEventHandlers.hpp Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
CfgMagazines.hpp Prettified Explosive's CfgAmmo and CfgMagazines 2015-05-16 17:49:31 +02:00
CfgModule.hpp Applied ESTRING and ECSTRING macros 2015-05-27 22:04:41 +02:00
CfgVehicles.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
CfgWeapons.hpp Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
config.cpp Second batch of settings files 2015-05-14 20:59:25 +02:00
ExplosivesUI.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
README.md Create README.md 2015-01-26 13:42:07 +01:00
script_component.hpp Attach the real explosive 2015-04-28 23:57:11 -05:00
stringtable.xml Stringtable fixes up to medical 2015-05-27 21:19:14 +02:00
XEH_postInit.sqf Privates / Remove Debug 2015-05-21 17:53:15 -05:00
XEH_preInit.sqf #1212 - Add PREP for explosive's module function 2015-05-14 18:49:11 -05:00

ace_explosives

Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.

Maintainers

The people responsible for merging changes to this component or answering potential questions.