ACE3/addons/weather
2015-11-30 16:45:20 +01:00
..
functions fix CBA_fnc capitalization 2015-11-30 16:45:20 +01:00
UI Added ace/module settings for ace_weather: 2015-04-27 12:28:56 +02:00
$PBOPREFIX$ weather: initial port of ACE2 features. variables names changed to use macros. 2015-01-20 20:18:40 -03:00
ACE_Settings.hpp Switch to some already translated CSTRINGs 2015-08-03 15:52:35 -05:00
CfgEventhandlers.hpp Added global variables (syncRain, syncWind, syncMisc) which give some control over the weather module: 2015-04-24 10:03:48 +02:00
CfgVehicles.hpp Add warning for duplicate setting modules. 2015-10-18 23:34:11 -05:00
CfgWorlds.hpp Continued work on the new wind system: 2015-04-21 20:20:05 +02:00
config.cpp Fix circular dependency - ModuleDescription 2015-05-30 00:31:07 -05:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscTitles.hpp Move wind info display to weather 2015-04-06 00:02:34 -03:00
script_component.hpp Fixed clashing MACRO names 2015-05-16 21:10:34 +02:00
stringtable.xml Merge branch 'release' into russian 2015-09-10 21:05:32 +02:00
XEH_postInit.sqf Introduced ACE_Rain 2015-06-07 18:57:16 +02:00
XEH_postServerInit.sqf Capitalization for macro CBA_fnc_addPerFrameHandler 2015-08-04 02:34:38 -05:00
XEH_preInit.sqf Implemented Density Altitude calculation 2015-06-01 16:09:35 +02:00

ace_weather

This module simulates realistic weather effects, according to the geographical location of the map, the date and time. It also ensures that all players experience the same weather effects.

Maintainers

The people responsible for merging changes to this component or answering potential questions.