ACE3/addons/gestures
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
..
anim Fix inverted Stop and Freeze - prone Stop will still be freeze due to BI animation being wrong 2016-03-29 15:39:32 +02:00
functions Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
UI extract Gestures to own Module and Port THS to ACE 2015-10-17 21:17:37 +02:00
$PBOPREFIX$ fix missing PBOPREFIX 2015-11-26 20:53:14 +01:00
ACE_Settings.hpp Remove unused gestures, Improve stringtabling and remove duplicate 2016-03-29 15:51:51 +02:00
CfgEventHandlers.hpp remove old 'gestures' reload mutex 2016-07-07 16:38:24 +02:00
cfgMovesBasic.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp use a function to do gestures 2016-07-12 16:16:01 +02:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md Add README.md to gestures and update author URL 2016-03-29 16:08:33 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Italian translation (Add & Fix) (#5193) 2017-05-23 13:44:17 -05:00
XEH_postInit.sqf Fix stop gesture keybind (#4354) 2016-09-07 21:07:51 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_gestures

Gestures system in interaction menu and keybinds.

Maintainers

The people responsible for merging changes to this component or answering potential questions.