ACE3/addons/frag
Glowbal b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00
..
data/icon Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
functions Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
$PBOPREFIX$ Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
ACE_Settings.hpp Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
CfgAmmo.hpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
CfgAmmoReflections.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
CfgEventhandlers.hpp Normalize to LF line endings 2016-05-30 18:37:03 +02:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md Create README.md 2015-01-26 13:46:21 +01:00
script_component.hpp Added beautified component names 2016-06-20 11:44:36 +02:00
stringtable.xml Russian Translations - Update (#4217) 2016-08-13 11:25:43 +02:00
XEH_postInit.sqf Minor cleanup of fired EH listeners 2016-07-23 23:08:40 -05:00
XEH_preInit.sqf Normalize to LF line endings 2016-05-30 18:37:03 +02:00
XEH_PREP.hpp Make 40mm Grenades Frag (#3679) 2016-05-07 15:35:39 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_frag

Shrapnel system for explosives.

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The people responsible for merging changes to this component or answering potential questions.