ACE3/addons/mk6mortar
Dedmen Miller 81e02a7336 Refactor private ARRAY to private keyword (#5598)
* Everything

* Fixed missing ;

* Fix missing ; and double private

* Fixed cannot isNull on number

* Turn _temparture back to isNil

* Fix error from merge
2017-10-10 09:39:59 -05:00
..
data Port inventory picture and model 2015-12-17 00:21:54 +01:00
functions Refactor private ARRAY to private keyword (#5598) 2017-10-10 09:39:59 -05:00
UI Port inventory picture and model 2015-12-17 00:21:54 +01:00
$PBOPREFIX$ Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
ACE_Settings.hpp Add some names/descriptions to settings configs 2016-03-08 01:17:40 -06:00
CfgEventHandlers.hpp Fix Mortar Display 2016-02-25 13:59:00 -06:00
cfgMagazines.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgWeapons.hpp Use CBA Misc Items (#5502) 2017-09-12 23:23:45 -05:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscInGameUI.hpp Verify and fix cargo, nametags, rearm, reload, repair, ui, Convert infoDisplayChanged in common and mk6mortar Rsc's 2016-05-24 18:58:27 +02:00
RscRangeTable.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Fix Chinese content & missing string (#5375) 2017-07-19 20:57:20 +02:00
XEH_postInit.sqf Change mortar to ammo handling weapon on init (#4678) 2016-11-16 11:00:50 -06:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_mk6mortar

Tweaks the Nk6 Mortar system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.