..
data
Port inventory picture and model
2015-12-17 00:21:54 +01:00
functions
Refactor private ARRAY to private keyword ( #5598 )
2017-10-10 09:39:59 -05:00
UI
Port inventory picture and model
2015-12-17 00:21:54 +01:00
$PBOPREFIX$
Fixed Capitalized folders on include paths
2015-05-20 23:28:10 +02:00
ACE_Settings.hpp
Add some names/descriptions to settings configs
2016-03-08 01:17:40 -06:00
CfgEventHandlers.hpp
Fix Mortar Display
2016-02-25 13:59:00 -06:00
cfgMagazines.hpp
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
CfgVehicles.hpp
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
CfgWeapons.hpp
Use CBA Misc Items ( #5502 )
2017-09-12 23:23:45 -05:00
config.cpp
remove deprecated code for 3.8.0 ( #4457 )
2016-09-24 22:31:10 +02:00
README.md
README.md files added to all modules
2015-08-19 04:18:33 +02:00
RscInGameUI.hpp
Verify and fix cargo, nametags, rearm, reload, repair, ui, Convert infoDisplayChanged in common and mk6mortar Rsc's
2016-05-24 18:58:27 +02:00
RscRangeTable.hpp
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
script_component.hpp
convert log macros to cba versions ( #4282 )
2016-10-02 12:55:31 +02:00
stringtable.xml
Fix Chinese content & missing string ( #5375 )
2017-07-19 20:57:20 +02:00
XEH_postInit.sqf
Change mortar to ammo handling weapon on init ( #4678 )
2016-11-16 11:00:50 -06:00
XEH_preInit.sqf
Add dev macro to quickly recompile functions ( #4699 )
2016-11-23 13:35:25 -06:00
XEH_PREP.hpp
precompile on game start
2016-02-22 15:20:36 +01:00
XEH_preStart.sqf
precompile on game start
2016-02-22 15:20:36 +01:00